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Advances in Web Based Learning – ICWL 2009

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Table of Contents

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    Book Overview
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    Chapter 1 Advances in Web Based Learning – ICWL 2009
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    Chapter 2 On Social e-Learning
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    Chapter 3 Web-Based Learning – Yes We Can!
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    Chapter 4 A Machine Learning Based Framework for Adaptive Mobile Learning
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    Chapter 5 PASS: Peer-ASSessment Approach for Modern Learning Settings
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    Chapter 6 Global Connections for Lasting Impressions: Experiential Learning about TCP
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    Chapter 7 The Pedagogical Dimension of Metadata for Learning Resources: The POEM Model
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    Chapter 8 A Parameterized Web-Based Testing Model for Project Management
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    Chapter 9 The EUCLIDES Enhancing the Use of Cooperative Learning to Increase DEvelopment of Science Studies Project – An On-Line Learning Portal Utilizing Problem-Based Learning
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    Chapter 10 Microblogging for Language Learning: Using Twitter to Train Communicative and Cultural Competence
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    Chapter 11 A Framework of Multimedia E-Learning Design for Engineering Training
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    Chapter 12 Advances in Web Based Learning – ICWL 2009
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    Chapter 13 Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment
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    Chapter 14 Influence of Perceived Information Overload on Learning in Computer-Mediated Communication
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    Chapter 15 A Federated Authorization Service for Bridging Learning Object Distribution Models
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    Chapter 16 Far Away Yet Close: The Learning Strategy of a Transport Company
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    Chapter 17 Bridging the Gap: Adaptive Games and Student-Centered VLEs
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    Chapter 18 Understanding and Facilitating Student Bloggers: Towards a Blogging Activity Model
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    Chapter 19 Enhancing the Social Capital of Learning Communities by Using an Ad Hoc Transient Communities Service
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    Chapter 20 Learning Resources Organization Using Ontological Framework
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    Chapter 21 Social Reference Model for Adaptive Web Learning
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    Chapter 22 Semantic Evaluation Services for Web-Based Exercises
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    Chapter 23 Applying a Web and Simulation-Based System for Adaptive Competence Assessment of Spinal Anaesthesia
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    Chapter 24 Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction
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    Chapter 25 Efficient Authoring of SCORM Courseware Adapted to User Learning Style: The Case of ProPer SAT
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    Chapter 26 An Evaluation of the Impact of E-Learning Media Formats on Student Perception and Performance
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    Chapter 27 Evaluating Pedagogy-Driven Design of IVA LMS with Activity Pattern Analysis
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    Chapter 28 Automatic Content Creation for Games to Train Students Distinguishing Similar Chinese Characters
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    Chapter 29 Integrating Learning Styles and Personality Traits into an Affective Model to Support Learner’s Learning
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    Chapter 30 A Three-Tier Profiling Framework for Adaptive e-Learning
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    Chapter 31 Sharing Good Practice through Mash-Up Personal Learning Environments
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    Chapter 32 What If Annotations Were Reusable: A Preliminary Discussion
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    Chapter 33 Toward an Integrated Competence-Based System Supporting Lifelong Learning and Employability: Concepts, Model, and Challenges
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    Chapter 34 Strengthening Web Based Learning through Software Quality Analysis
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    Chapter 35 User Evaluation of a Graphical Modeling Tool for IMS Learning Design
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    Chapter 36 Challenges for Blog Analysis and Possible Solutions
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    Chapter 37 Comparison of Learning Models to Build an Infrastructure for Performance Measurement of E-Learning Systems
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    Chapter 38 Online Platform Support for Sustained, Collaborative and Self-directed Engagement of Teachers in a Blended Professional Development Program
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    Chapter 39 Asynchronous Distance Education Forum - Brainstorming vs. Snowballing: A Case Study for Teaching in Programming Didactics
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    Chapter 40 Addressing Learning Style Criticism: The Unified Learning Style Model Revisited
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    Chapter 41 Evaluating the Impact of Adaptation to Learning Styles in a Web-Based Educational System
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    Chapter 42 Task Patterns as Means to Experience Sharing
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    Chapter 43 Effectively Managing and Processing Personal Learning Content
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    Chapter 44 Student Engagement with Peer Assessment: A Review of Pedagogical Design and Technologies
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    Chapter 45 Constructing the 2D Adventure Game-Based Assessment System
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    Chapter 46 Using the Social Web to Supplement Classical Learning
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    Chapter 47 If a Student Takes Control: Facilitator’s Tasks and Responsibilities
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    Chapter 48 Are Tags from Mars and Descriptors from Venus? A Study on the Ecology of Educational Resource Metadata
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    Chapter 49 Unit of Learning Model for LMS/LCMS Integrating Psycho-pedagogical Elements
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    Chapter 50 An English Vocabulary Learning System Based on Fuzzy Theory and Memory Cycle
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    Chapter 51 A Web-Based System for Visualizing and Analyzing Interaction Structure in Online Collaborative Learning
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    Chapter 52 Articles as Assignments – Modalities and Experiences of Wikipedia Use in University Courses
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    Chapter 53 Enhancing the Ability of Creative Expression and Intercultural Understanding through Visual Story
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    Chapter 54 A Meta-model Describing the Development Process of Mobile Learning
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    Chapter 55 A Web-Based Search Engine for Chinese Calligraphic Manuscript Images
Attention for Chapter 6: Global Connections for Lasting Impressions: Experiential Learning about TCP
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Chapter title
Global Connections for Lasting Impressions: Experiential Learning about TCP
Chapter number 6
Book title
Advances in Web Based Learning – ICWL 2009
Published in
Lecture notes in computer science, January 2009
DOI 10.1007/978-3-642-03426-8_6
Book ISBNs
978-3-64-203425-1, 978-3-64-203426-8
Authors

Allison, Colin, Miller, Alan, Oliver, Iain, Sturgeon, Thomas, Colin Allison, Alan Miller, Iain Oliver, Thomas Sturgeon

Editors

Marc Spaniol, Qing Li, Ralf Klamma, Rynson W. H. Lau

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 3 100%
Readers by discipline Count As %
Computer Science 3 100%