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Mendeley readers
Chapter title |
Infusing Creativity and Technology Through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes
|
---|---|
Chapter number | 36 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2018
|
DOI | 10.1007/978-3-030-06134-0_36 |
Book ISBNs |
978-3-03-006133-3, 978-3-03-006134-0
|
Authors |
Sama’a Al Hashimi, Yasmina Zaki, Ameena Al Muwali, Nasser Mahdi, Al Hashimi, Sama’a, Zaki, Yasmina, Al Muwali, Ameena, Mahdi, Nasser |
Mendeley readers
The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 19 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 11% |
Professor > Associate Professor | 2 | 11% |
Student > Master | 2 | 11% |
Lecturer | 1 | 5% |
Student > Bachelor | 1 | 5% |
Other | 3 | 16% |
Unknown | 8 | 42% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 3 | 16% |
Social Sciences | 2 | 11% |
Computer Science | 2 | 11% |
Mathematics | 1 | 5% |
Business, Management and Accounting | 1 | 5% |
Other | 2 | 11% |
Unknown | 8 | 42% |