↓ Skip to main content

Games and Learning Alliance

Overview of attention for book
Cover of 'Games and Learning Alliance'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Effect of Disposition to Critical Thinking on Playing Serious Games
  3. Altmetric Badge
    Chapter 2 A Learning Path in Support of Computational Thinking in the Last Years of Primary School
  4. Altmetric Badge
    Chapter 3 ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Through Games
  5. Altmetric Badge
    Chapter 4 Musicality: A Game to Improve Musical Perception
  6. Altmetric Badge
    Chapter 5 Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study
  7. Altmetric Badge
    Chapter 6 MUV: A Game to Encourage Sustainable Mobility Habits
  8. Altmetric Badge
    Chapter 7 Putting the Long-Term into Behavior Change
  9. Altmetric Badge
    Chapter 8 MainTrain: A Serious Game on the Complexities of Rail Maintenance
  10. Altmetric Badge
    Chapter 9 Board Games for Training Computational Thinking
  11. Altmetric Badge
    Chapter 10 Dungeons and Dragons as a Tool for Developing Student Self-reflection Skills
  12. Altmetric Badge
    Chapter 11 A Serious Game for Training Verbal Resilience to Doorstep Scams
  13. Altmetric Badge
    Chapter 12 Designing an Intrinsically Integrated Educational Game on Newtonian Mechanics
  14. Altmetric Badge
    Chapter 13 Games and Learning: Potential and Limitations from the Players’ Point of View
  15. Altmetric Badge
    Chapter 14 Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensing
  16. Altmetric Badge
    Chapter 15 Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives
  17. Altmetric Badge
    Chapter 16 A Fun-Accuracy Trade-Off in Game-Based Learning
  18. Altmetric Badge
    Chapter 17 Integrating Self-Determination and Self-Efficacy in Game Design
  19. Altmetric Badge
    Chapter 18 Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project
  20. Altmetric Badge
    Chapter 19 Auditory Attention, Implications for Serious Game Design
  21. Altmetric Badge
    Chapter 20 How to Set the Game Characteristics, Design the Instructional Content and the Didactical Setting for a Serious Game for Health Prevention in the Workplace
  22. Altmetric Badge
    Chapter 21 Co-created Design of a Serious Game Investigation into Developer-Centred Security
  23. Altmetric Badge
    Chapter 22 Conceptual Factors for the Design of Serious Games
  24. Altmetric Badge
    Chapter 23 Teaching and Learning with Escape Games from Debriefing to Institutionalization of Knowledge
  25. Altmetric Badge
    Chapter 24 Enhancing Energy Conservation by a Household Energy Game
  26. Altmetric Badge
    Chapter 25 Analyzing and Predicting Player Performance in a Quantum Cryptography Serious Game
  27. Altmetric Badge
    Chapter 26 The RAGE Software Portal: Toward a Serious Game Technologies Marketplace
  28. Altmetric Badge
    Chapter 27 Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned
  29. Altmetric Badge
    Chapter 28 A Toolkit for Creating Cross-Reality Serious Games
  30. Altmetric Badge
    Chapter 29 TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions
  31. Altmetric Badge
    Chapter 30 Modding Tabletop Games for Education
  32. Altmetric Badge
    Chapter 31 HPGE: An Haptic Plugin for Game Engines
  33. Altmetric Badge
    Chapter 32 Gamifying with OneUp: For Learning, Grades or Fun?
  34. Altmetric Badge
    Chapter 33 Teaming up with Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms
  35. Altmetric Badge
    Chapter 34 Shallow and Deep Gamification in Mathematics Trails
  36. Altmetric Badge
    Chapter 35 A Case Study of Deep Gamification in Higher Engineering Education
  37. Altmetric Badge
    Chapter 36 Introducing NarRob, a Robotic Storyteller
  38. Altmetric Badge
    Chapter 37 CreaCube, a Playful Activity with Modular Robotics
  39. Altmetric Badge
    Chapter 38 Augmented Reality Gamification for Human Anatomy
  40. Altmetric Badge
    Chapter 39 Digital Games as Tools for Enhancing Statistics Instruction in the Early Years: A Teaching Intervention Within a Grade 2 Mathematics Classroom
  41. Altmetric Badge
    Chapter 40 Improving Learning Experiences Through Customizable Metagames
  42. Altmetric Badge
    Chapter 41 Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage
  43. Altmetric Badge
    Chapter 42 Rapid-Play Games for Evaluating Future Technology
  44. Altmetric Badge
    Chapter 43 Serious Games as Innovative Approach to Address Gender Differences in Career Choice
  45. Altmetric Badge
    Chapter 44 The AHA Project: An Evidence-Based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD
  46. Altmetric Badge
    Chapter 45 User Preferences for a Serious Game to Improve Driving
  47. Altmetric Badge
    Chapter 46 Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study Design
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
41 tweeters
facebook
1 Facebook page

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
16 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Games and Learning Alliance
Published by
Springer International Publishing, April 2019
DOI 10.1007/978-3-030-11548-7
ISBNs
978-3-03-011547-0, 978-3-03-011548-7
Editors

Gentile, Manuel, Allegra, Mario, Söbke, Heinrich

Twitter Demographics

The data shown below were collected from the profiles of 41 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 16 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 6%
Unknown 15 94%
Readers by discipline Count As %
Mathematics 1 6%
Unknown 15 94%