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Computer Science Logic

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Cover of 'Computer Science Logic'

Table of Contents

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    Book Overview
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    Chapter 1 Functorial Boxes in String Diagrams
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    Chapter 2 Some Results on a Game-Semantic Approach to Verifying Finitely-Presentable Infinite Structures (Extended Abstract)
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    Chapter 3 Automata and Logics for Words and Trees over an Infinite Alphabet
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    Chapter 4 Nonmonotonic Logics and Their Algebraic Foundations
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    Chapter 5 Semi-continuous Sized Types and Termination
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    Chapter 6 Visibly Pushdown Automata: From Language Equivalence to Simulation and Bisimulation
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    Chapter 7 A Finite Semantics of Simply-Typed Lambda Terms for Infinite Runs of Automata
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    Chapter 8 The Power of Linear Functions
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    Chapter 9 Logical Omniscience Via Proof Complexity
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    Chapter 10 Verification of Ptime Reducibility for System F Terms Via Dual Light Affine Logic
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    Chapter 11 MSO Queries on Tree Decomposable Structures Are Computable with Linear Delay
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    Chapter 12 Abstracting Allocation
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    Chapter 13 Collapsibility in Infinite-Domain Quantified Constraint Satisfaction
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    Chapter 14 Towards an Implicit Characterization of NC k
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    Chapter 15 On Rational Trees
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    Chapter 16 Reasoning About States of Probabilistic Sequential Programs
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    Chapter 17 Concurrent Games with Tail Objectives
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    Chapter 18 Nash Equilibrium for Upward-Closed Objectives
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    Chapter 19 Algorithms for Omega-Regular Games with Imperfect Information
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    Chapter 20 Relating Two Standard Notions of Secrecy
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    Chapter 21 Jump from Parallel to Sequential Proofs: Multiplicatives
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    Chapter 22 First-Order Queries over One Unary Function
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    Chapter 23 Infinite State Model-Checking of Propositional Dynamic Logics
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    Chapter 24 Weak Bisimulation Approximants
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    Chapter 25 Complete Problems for Higher Order Logics
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    Chapter 26 Solving Games Without Determinization
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    Chapter 27 Game Quantification on Automatic Structures and Hierarchical Model Checking Games
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    Chapter 28 An Algebraic Point of View on the Crane Beach Property
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    Chapter 29 A Sequent Calculus for Type Theory
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    Chapter 30 Universality Results for Models in Locally Boolean Domains
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    Chapter 31 Universal Structures and the Logic of Forbidden Patterns
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    Chapter 32 On the Expressive Power of Graph Logic
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    Chapter 33 Hoare Logic in the Abstract
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    Chapter 34 Normalization of IZF with Replacement
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    Chapter 35 Acyclicity and Coherence in Multiplicative Exponential Linear Logic
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    Chapter 36 Church Synthesis Problem with Parameters
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    Chapter 37 Decidable Theories of the Ordering of Natural Numbers with Unary Predicates
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    Chapter 38 Separation Logic for Higher-Order Store
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    Chapter 39 Satisfiability and Finite Model Property for the Alternating-Time μ-Calculus
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    Chapter 40 Space-Efficient Computation by Interaction
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    Chapter 41 The Ackermann Award 2006
Attention for Chapter 40: Space-Efficient Computation by Interaction
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Chapter title
Space-Efficient Computation by Interaction
Chapter number 40
Book title
Computer Science Logic
Published by
Springer Berlin Heidelberg, January 2006
DOI 10.1007/11874683_40
Book ISBNs
978-3-54-045458-8, 978-3-54-045459-5
Authors

Ulrich Schöpp

Editors

Zoltán Ésik