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Foundations and Trends in Smart Learning

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Cover of 'Foundations and Trends in Smart Learning'

Table of Contents

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    Book Overview
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    Chapter 1 A framework for designing an immersive language learning environment integrated with educational robots and IoT-based toys
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    Chapter 2 A Framework of Learning Activity Design for Flow Experience in Smart Learning Environment
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    Chapter 3 A Partner Robot for Decreasing Negative Concerns in Collaborative Reading
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    Chapter 4 An Architecture for Mobile-based Assessment Systems in Smart Learning Environments
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    Chapter 5 Analysis of Key Features in Conclusions of Student Reports
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    Chapter 6 Artificial Intelligence and Commonsense
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    Chapter 7 Can Fragmentation Learning Promote Students’ Deep Learning in C Programming?
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    Chapter 8 Challenges in recruiting and retaining participants for smart learning environment studies
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    Chapter 9 Constructing a Hybrid Automatic Q&A System Integrating Knowledge Graph and Information Retrieval Technologies
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    Chapter 10 Conversation Quest in MEGA World (Multiplayer Educational Game for All)
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    Chapter 11 Correlational Analysis of IRS Features and Learning Performance in Synchronous Sessions of an Online Course
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    Chapter 12 Creating Smart Learning Environments with Virtual Worlds
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    Chapter 13 Cultural Embodiment in Virtual Reality Education and Training: A Reflection on Representation of Diversity
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    Chapter 14 Design of Online Teacher Training Mode: a Cognitive Apprenticeship approach
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    Chapter 15 Diagnosis with Linked Open Data for Question Decomposition in Web-based Investigative Learning
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    Chapter 16 Emarking: A collaborative platform to support feedback in higher education assessment
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    Chapter 17 How Technologies Change Classrooms - A Case Study of K-12 Education in Sudan
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    Chapter 18 Influence of Pre-service and In-service Teachers’ Gender and Experience on the Acceptance of AR Technology
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    Chapter 19 Integrating Enhanced Peer Assessment Features in Moodle Learning Management System
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    Chapter 20 Investigation Report on the Status and Needs of Beijing Citizens for Lifelong Learning
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    Chapter 21 Learning to Use the Fitness Equipment: Development and Evaluation of a Context-aware System with iBeacon Technology
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    Chapter 22 Library Makerspaces and Connected Learning to Advance Rural Teen Creativity
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    Chapter 23 Mobile-Based Teacher Professional Training: Influence Factor of Technology Acceptance
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    Chapter 24 Personalized Adaptive Learning: An Emerging Pedagogical Approach Enabled by a Smart Learning Environment
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    Chapter 25 Prototyping theory: Applying Design Thinking to adapt a framework for Smart Learning Environments inside organizations
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    Chapter 26 Research on the Status Quo of Smart School Development in China
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    Chapter 27 Towards the Enactment of Learning Situations Connecting Formal and Non-Formal Learning in SLEs
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    Chapter 28 Using augmented reality in a beginning drawing course for design students
Attention for Chapter 25: Prototyping theory: Applying Design Thinking to adapt a framework for Smart Learning Environments inside organizations
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Chapter title
Prototyping theory: Applying Design Thinking to adapt a framework for Smart Learning Environments inside organizations
Chapter number 25
Book title
Foundations and Trends in Smart Learning
Published by
Springer, Singapore, March 2019
DOI 10.1007/978-981-13-6908-7_25
Book ISBNs
978-9-81-136907-0, 978-9-81-136908-7
Authors

Sirkka Freigang, Andrea Augsten

Twitter Demographics

The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 25%
Student > Ph. D. Student 1 25%
Researcher 1 25%
Student > Master 1 25%
Readers by discipline Count As %
Design 2 50%
Engineering 1 25%
Unspecified 1 25%