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Mendeley readers
Chapter title |
A Gamification Framework for Redesigning the Learning Environment
|
---|---|
Chapter number | 6 |
Book title |
Recent Advances in Computational Intelligence
|
Published by |
Springer, Cham, January 2019
|
DOI | 10.1007/978-3-030-12500-4_6 |
Book ISBNs |
978-3-03-012499-1, 978-3-03-012500-4
|
Authors |
Rishipal, Sweta Saraff, Raman Kumar, Saraff, Sweta, Kumar, Raman |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 12 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 25% |
Professor | 1 | 8% |
Other | 1 | 8% |
Lecturer | 1 | 8% |
Unknown | 6 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 8% |
Business, Management and Accounting | 1 | 8% |
Computer Science | 1 | 8% |
Psychology | 1 | 8% |
Decision Sciences | 1 | 8% |
Other | 1 | 8% |
Unknown | 6 | 50% |