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Encyclopedia of Computer Graphics and Games
Springer International Publishing, January 2016
The data shown below were collected from the profiles of 61 tweeters who shared this research output. Click here to find out more about how the information was compiled.
|Members of the public||46||75%|
|Practitioners (doctors, other healthcare professionals)||2||3%|
|Science communicators (journalists, bloggers, editors)||1||2%|
The data shown below were compiled from readership statistics for 146 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Bachelor||29||20%|
|Student > Master||28||19%|
|Student > Ph. D. Student||19||13%|
|Student > Postgraduate||11||8%|
|Readers by discipline||Count||As %|
|Arts and Humanities||12||8%|
|Business, Management and Accounting||7||5%|