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Gamification and Serious Games
Encyclopedia of Computer Graphics and Games
Springer, Cham, January 2018
The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Master||4||44%|
|Student > Bachelor||1||11%|
|Student > Ph. D. Student||1||11%|
|Readers by discipline||Count||As %|
|Business, Management and Accounting||2||22%|