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Integrating Virtual Reality and Augmented Reality into Advertising Campaigns: History, Technology, and Future Trends
Encyclopedia of Computer Graphics and Games
Springer, Cham, January 2018
Kenneth C. C. Yang, Yowei Kang
The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||2||40%|
|Student > Bachelor||1||20%|
|Student > Doctoral Student||1||20%|
|Student > Master||1||20%|
|Readers by discipline||Count||As %|
|Business, Management and Accounting||1||20%|