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Mendeley readers
Chapter title |
Gamification in Crowdsourcing Applications
|
---|---|
Chapter number | 46 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer International Publishing, December 2015
|
DOI | 10.1007/978-3-319-08234-9_46-1 |
Book ISBNs |
978-3-31-908234-9
|
Authors |
Catia Prandi, Paola Salomoni, Silvia Mirri, Prandi, Catia, Salomoni, Paola, Mirri, Silvia |
Editors |
Newton Lee |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 15 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 20% |
Lecturer | 2 | 13% |
Student > Doctoral Student | 2 | 13% |
Student > Bachelor | 2 | 13% |
Student > Ph. D. Student | 2 | 13% |
Other | 2 | 13% |
Unknown | 2 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 47% |
Engineering | 3 | 20% |
Arts and Humanities | 1 | 7% |
Design | 1 | 7% |
Unknown | 3 | 20% |