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Mendeley readers
Chapter title |
eVision: A Mobile Game to Improve Environmental Awareness
|
---|---|
Chapter number | 28 |
Book title |
Advances in Computer Entertainment
|
Published by |
Springer, Cham, January 2013
|
DOI | 10.1007/978-3-319-03161-3_28 |
Book ISBNs |
978-3-31-903160-6, 978-3-31-903161-3
|
Authors |
Bruno Santos, Teresa Romão, A. Eduardo Dias, Pedro Centieiro |
Mendeley readers
The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 3% |
United States | 1 | 3% |
Luxembourg | 1 | 3% |
Austria | 1 | 3% |
Unknown | 30 | 88% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 26% |
Student > Master | 7 | 21% |
Researcher | 3 | 9% |
Student > Bachelor | 1 | 3% |
Professor | 1 | 3% |
Other | 5 | 15% |
Unknown | 8 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 18 | 53% |
Arts and Humanities | 2 | 6% |
Psychology | 2 | 6% |
Agricultural and Biological Sciences | 1 | 3% |
Environmental Science | 1 | 3% |
Other | 2 | 6% |
Unknown | 8 | 24% |