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Augmented Reality Games II

Overview of attention for book
Attention for Chapter 3: Augmented Imagination: Creating Immersive and Playful Reading Experiences
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Readers on

mendeley
4 Mendeley
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Chapter title
Augmented Imagination: Creating Immersive and Playful Reading Experiences
Chapter number 3
Book title
Augmented Reality Games II
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-15620-6_3
Book ISBNs
978-3-03-015619-0, 978-3-03-015620-6
Authors

Cuauhtli Campos, Julie Ducasse, Klen Čopič Pucihar, Vladimir Geroimenko, Matjaž Kljun

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 50%
Student > Ph. D. Student 1 25%
Unspecified 1 25%
Readers by discipline Count As %
Unspecified 1 25%
Computer Science 1 25%
Engineering 1 25%
Unknown 1 25%