↓ Skip to main content

Augmented Reality Games II

Overview of attention for book
Attention for Chapter 3: Augmented Imagination: Creating Immersive and Playful Reading Experiences
Altmetric Badge

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
13 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Augmented Imagination: Creating Immersive and Playful Reading Experiences
Chapter number 3
Book title
Augmented Reality Games II
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-15620-6_3
Book ISBNs
978-3-03-015619-0, 978-3-03-015620-6
Authors

Cuauhtli Campos, Julie Ducasse, Klen Čopič Pucihar, Vladimir Geroimenko, Matjaž Kljun

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 3 23%
Student > Doctoral Student 2 15%
Student > Ph. D. Student 2 15%
Student > Master 2 15%
Student > Bachelor 1 8%
Other 0 0%
Unknown 3 23%
Readers by discipline Count As %
Computer Science 4 31%
Social Sciences 2 15%
Psychology 1 8%
Engineering 1 8%
Unknown 5 38%