↓ Skip to main content

Augmented Reality Games II

Overview of attention for book
Attention for Chapter 2: Designing Educational Mobile Augmented Reality Games Using Motivators and Disturbance Factors
Altmetric Badge

Readers on

mendeley
6 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Designing Educational Mobile Augmented Reality Games Using Motivators and Disturbance Factors
Chapter number 2
Book title
Augmented Reality Games II
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-15620-6_2
Book ISBNs
978-3-03-015619-0, 978-3-03-015620-6
Authors

Teemu H. Laine, Haejung Suk

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 6 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 83%
Researcher 1 17%
Readers by discipline Count As %
Computer Science 5 83%
Unknown 1 17%