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Designing Educational Mobile Augmented Reality Games Using Motivators and Disturbance Factors
Augmented Reality Games II
Springer, Cham, January 2019
Teemu H. Laine, Haejung Suk
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||4||40%|
|Student > Bachelor||1||10%|
|Student > Master||1||10%|
|Readers by discipline||Count||As %|