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Augmented Reality Games II

Overview of attention for book
Attention for Chapter 10: The Gamification of Augmented Reality Art
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Readers on

mendeley
13 Mendeley
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Chapter title
The Gamification of Augmented Reality Art
Chapter number 10
Book title
Augmented Reality Games II
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-15620-6_10
Book ISBNs
978-3-03-015619-0, 978-3-03-015620-6
Authors

Patrick Lichty

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 31%
Student > Ph. D. Student 3 23%
Student > Bachelor 2 15%
Other 1 8%
Lecturer 1 8%
Other 1 8%
Unknown 1 8%
Readers by discipline Count As %
Computer Science 4 31%
Engineering 2 15%
Psychology 1 8%
Business, Management and Accounting 1 8%
Medicine and Dentistry 1 8%
Other 2 15%
Unknown 2 15%