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Unintended Consequence: Pervasive Games and Public Art
Augmented Reality Games II
Springer, Cham, January 2019
The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||1||50%|
|Student > Master||1||50%|
|Readers by discipline||Count||As %|