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Augmented Reality Games II

Overview of attention for book
Attention for Chapter 13: Circumpolar Gamifications in the Age of Global Warming: Ice Levels, Anxiety and the Anthropocene
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Citations

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Readers on

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4 Mendeley
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Chapter title
Circumpolar Gamifications in the Age of Global Warming: Ice Levels, Anxiety and the Anthropocene
Chapter number 13
Book title
Augmented Reality Games II
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-15620-6_13
Book ISBNs
978-3-03-015619-0, 978-3-03-015620-6
Authors

Nathan Shafer

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 25%
Researcher 1 25%
Student > Doctoral Student 1 25%
Student > Master 1 25%
Readers by discipline Count As %
Computer Science 3 75%
Engineering 1 25%