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Augmented Reality Games II

Overview of attention for book
Attention for Chapter 8: Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment
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Readers on

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5 Mendeley
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Chapter title
Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment
Chapter number 8
Book title
Augmented Reality Games II
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-15620-6_8
Book ISBNs
978-3-03-015619-0, 978-3-03-015620-6
Authors

Vida Groznik, Aleksander Sadikov

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 2 40%
Student > Ph. D. Student 1 20%
Professor > Associate Professor 1 20%
Other 1 20%
Readers by discipline Count As %
Arts and Humanities 1 20%
Chemical Engineering 1 20%
Computer Science 1 20%
Engineering 1 20%
Unknown 1 20%