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Mendeley readers
Chapter title |
Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment
|
---|---|
Chapter number | 8 |
Book title |
Augmented Reality Games II
|
Published by |
Springer, Cham, January 2019
|
DOI | 10.1007/978-3-030-15620-6_8 |
Book ISBNs |
978-3-03-015619-0, 978-3-03-015620-6
|
Authors |
Vida Groznik, Aleksander Sadikov |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 26 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 19% |
Student > Bachelor | 4 | 15% |
Researcher | 3 | 12% |
Student > Doctoral Student | 2 | 8% |
Student > Master | 2 | 8% |
Other | 2 | 8% |
Unknown | 8 | 31% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 31% |
Medicine and Dentistry | 2 | 8% |
Arts and Humanities | 1 | 4% |
Psychology | 1 | 4% |
Chemical Engineering | 1 | 4% |
Other | 2 | 8% |
Unknown | 11 | 42% |