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Augmented Reality Games II

Overview of attention for book
Attention for Chapter 8: Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment
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Citations

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Readers on

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26 Mendeley
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Chapter title
Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment
Chapter number 8
Book title
Augmented Reality Games II
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-15620-6_8
Book ISBNs
978-3-03-015619-0, 978-3-03-015620-6
Authors

Vida Groznik, Aleksander Sadikov

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 26 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 19%
Student > Bachelor 4 15%
Researcher 3 12%
Student > Doctoral Student 2 8%
Student > Master 2 8%
Other 2 8%
Unknown 8 31%
Readers by discipline Count As %
Computer Science 8 31%
Medicine and Dentistry 2 8%
Arts and Humanities 1 4%
Psychology 1 4%
Chemical Engineering 1 4%
Other 2 8%
Unknown 11 42%