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Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment
Augmented Reality Games II
Springer, Cham, January 2019
Vida Groznik, Aleksander Sadikov
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||4||24%|
|Student > Bachelor||3||18%|
|Student > Doctoral Student||2||12%|
|Student > Master||2||12%|
|Readers by discipline||Count||As %|
|Arts and Humanities||1||6%|
|Medicine and Dentistry||1||6%|