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Advances in Affective and Pleasurable Design

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Cover of 'Advances in Affective and Pleasurable Design'

Table of Contents

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    Book Overview
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    Chapter 1 Evaluating Similarities in Visual Product Appearance for Brand Affiliation
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    Chapter 2 Emotion Measurement from Attention Analysis on Imagery in Virtual Reality
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    Chapter 3 Engineering for Tomorrow: Make It Simpler and More Enjoyable
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    Chapter 4 Designing Emotional Product Design: When Design Management Combines Engineering and Marketing
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    Chapter 5 Evaluating the Interaction Between Human Walking and Two-Dimensional Emotion Variation by Using Physiological Signals
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    Chapter 6 The Influence of Culture in Product Form Preference as Momentary Experience in Online Shopping
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    Chapter 7 Design and Research of Infusion Assistant Products for Children: Take the Design of Children’s Infusion Hand Plate and the Mask of Medical Staff as an Example
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    Chapter 8 Time Consciousness in Relation to Emergent Typography
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    Chapter 9 A Big Shift in Engineering: From Product to Society
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    Chapter 10 Influence of Visual Non-verbal Information on Information Transmission to Audience
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    Chapter 11 Development of a Pupil Response System with Empathy Expression in Face-to-Face Body Contact
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    Chapter 12 An Experimental Study on Evaluating Glare in Blue Light Exposure
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    Chapter 13 User-Centered Design Research: Case Study of Baby Bottle Sterilizer Design
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    Chapter 14 Sensory Engineering in the IoT Connected Society
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    Chapter 15 Artificial Intelligence and Natural Intelligence
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    Chapter 16 Evaluation of Emotions Induced by 2D and 3D Video Systems in a Two-Dimensional Emotion Space
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    Chapter 17 Evaluation of Feel of Fishing Reel by Elucidating the Relationship Between Tactile Sensation and Gear Vibration
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    Chapter 18 Evaluation of Psychological Emotions During Fragrance Exposure by Chaotic Analysis of Fingertip Plethysmography
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    Chapter 19 Improvement of Health Behavior Based on Health Information Feedback
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    Chapter 20 Analysis of Answering Time Data for Cognitive Task to Investigate Intellectual Concentration
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    Chapter 21 Gender Differences in the Influence of Interaction with Product Information on Selection Results
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    Chapter 22 Communication in Which Ambiguity Triggers Value Creation
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    Chapter 23 Evaluation of Kawaii Feelings Caused by Stuffed Animals to Reduce Stress
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    Chapter 24 The Analysis of Kawaii Fashion in Thailand and Japan Using Colorfulness Metrics
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    Chapter 25 Gamified Sharing Economy: The Role of Game Elements in Sharing Economy
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    Chapter 26 Research on Platform Design with Tolerance of Non-errors in Users Successive Designing
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    Chapter 27 Analysis of Color Language in Poster Design
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    Chapter 28 Case Study on Innovative Design of PTC Peripheral Products Based on Caring People
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    Chapter 29 Effects of Mobile Application Icon Complexity and Border on College Students’ Cognition
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    Chapter 30 Affective Design of a Tailor Made Product Led by Insights from Big Data
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    Chapter 31 Role of Narratives in Visualizing Product Form
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    Chapter 32 Kansei Engineering and Quality Function Deployment: Development of Methodology for the Identification of User-Centralized Project Improvements
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    Chapter 33 Five Years of Hiroshima Kansei Innovation Council: Local Government Promotion Activities of Kansei Engineering and Ergonomics to Local Industries
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    Chapter 34 A Case Study on Turkish Tea Glasses and Kansei Engineering
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    Chapter 35 2D FFT and AI-Based Analysis of Wallpaper Patterns and Relations Between Kansei
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    Chapter 36 Investigation of Happiness Index by Kansei Engineering and Positive Psychology
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    Chapter 37 Affective Design of Store Window Displays for Selected Philippine Retail Brands: Guidelines for an Affective Visual Merchandising
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    Chapter 38 Exploring the Relationship Between Shape of Smartphone and Identity
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    Chapter 39 A Study on the Perception of Wireless Headphone Form Design Based on Kansei Engineering
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    Chapter 40 Research on City Brand Identity Design Based on Perception
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    Chapter 41 Improving Garbage Receptacles: Designing an Affective Garbage Receptacle that Influences Human Behavior Towards Littering
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    Chapter 42 Intelligent Recommendation System for Eyeglass Design
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    Chapter 43 A Study on Tea Drinking Experience Factors of Kong Fu Tea in Southern Fujian Province of China
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    Chapter 44 Virtual Performance and Evaluation System of Garment Design Based on Kansei Engineering
Attention for Chapter 23: Evaluation of Kawaii Feelings Caused by Stuffed Animals to Reduce Stress
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Chapter title
Evaluation of Kawaii Feelings Caused by Stuffed Animals to Reduce Stress
Chapter number 23
Book title
Advances in Affective and Pleasurable Design
Published by
Springer, Cham, July 2019
DOI 10.1007/978-3-030-20441-9_23
Book ISBNs
978-3-03-020440-2, 978-3-03-020441-9
Authors

Michiko Ohkura, Hina Arashina, Takafumi Tombe, Peeraya Sripian

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 7 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 29%
Student > Ph. D. Student 1 14%
Student > Postgraduate 1 14%
Other 1 14%
Unknown 2 29%
Readers by discipline Count As %
Biochemistry, Genetics and Molecular Biology 1 14%
Agricultural and Biological Sciences 1 14%
Computer Science 1 14%
Engineering 1 14%
Design 1 14%
Other 0 0%
Unknown 2 29%