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Advances in Ergonomics in Design

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Cover of 'Advances in Ergonomics in Design'

Table of Contents

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    Book Overview
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    Chapter 1 The Role of Design in Technology Driven Ergonomics Product Development
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    Chapter 2 Teenagers Postural Effects Through Videogames Therapeutic Approach
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    Chapter 3 Eye-Tracking Examination of the Anthropological Race, Gender and Verbal-Pictorial Relative Positions on Ergonomics of Visual Information Presentation
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    Chapter 4 How to Read Red: Red in Western Culture (Part II)
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    Chapter 5 Contribution of Visual Ergonomics to a Holistic View of the Symbols Applied in Touristic and Cultural Signage: The Portuguese Case
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    Chapter 6 Design, Objects and Memory: A Sustainability-Oriented Project Itinerary
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    Chapter 7 Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces
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    Chapter 8 Communication Design as Tool for Social Transformation: A Co - design Project with the Residents of the Rego Neighborhood, in Lisbon
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    Chapter 9 The Brand Mark Competitors Map as Visual Research Tool. Using Graphic and Symbolic Data in the Brand Visual Identity Project
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    Chapter 10 Boundary Dimension Design of Graphical Symbols Based on User Preference
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    Chapter 11 An Ergonomic Assessment on the Detectability Design of the New Generation Currency (NGC) Coin Series and Bangko Sentral ng Pilipinas (BSP) Coin Series
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    Chapter 12 Research on Optimization of Information Coding for Car Dashboard Based on Eye Movement Analysis
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    Chapter 13 Brand Identity in Motion. Structural Models of Brand Identity on TV Opening Credits
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    Chapter 14 Human Factors Engineering Research on Folding Umbrellas Design
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    Chapter 15 Effects of Screen Brightness on Visual Performance Under Different Environments
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    Chapter 16 Study on the Effect of Key-to-Key Distance on Touch-Sensitive Key Operation
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    Chapter 17 Research on Standardization of Public Information Guidance Systems for Railway Stations
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    Chapter 18 Methodology of Analysis of Brand Visual Identity of Food Products: Comprehension and Valuation of Graphic Signs
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    Chapter 19 Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective
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    Chapter 20 Natural Human-Computer Interfaces’ Paradigm and Cognitive Ergonomics
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    Chapter 21 Grains of Memory: User Experience in the SandBox Interactive Installation
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    Chapter 22 Measure of the Lived and Functional Effects of Gamification: An Experimental Study in a Professional Context
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    Chapter 23 Comparative Analysis of Body Measurement and Morphology Between Subjects with Different Body Mass Index
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    Chapter 24 A New Tool for Cognitive Workload Assessment in System Design Prototypes
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    Chapter 25 Research on Human-Computer Interaction Design of Bed Rehabilitation Equipment for the Elderly
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    Chapter 26 Visual Storytelling - Creative Strategy of Visual Clues Promoted by Archetypal Images
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    Chapter 27 Review of the Research on Car Seating Comfort
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    Chapter 28 Ergonomics Assessment Criteria as a Way to Improve the Quality and Safety of People’s Transport in Underground Coal Mines
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    Chapter 29 Development of an Ergonomically Designed Backpacks for Junior High School Students
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    Chapter 30 A Study on the Correlation of Head and Face Data of Chinese Adults
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    Chapter 31 Directions Towards Sustainability Through Higher Education
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    Chapter 32 Water Museums and Digital Media: Two Case Studies on Digital Media in Water Museums
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    Chapter 33 A Human-Computer Interaction Framework for Interface Analysis and Design
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    Chapter 34 Collaboration: Critical Roles of Academia-Business Partnerships and Challenges the Workforce Must Face
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    Chapter 35 The ‘Place’ that Shows the Title of a TV Series: What to Name It and How It Has Evolved
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    Chapter 36 Communication Design and Medical Procedures: Inform Citizens to Act in Emergency Situations
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    Chapter 37 Color and Interaction in Journalistic Infographics: The Case of Online Portuguese Media
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    Chapter 38 Information Design in Presentation, Interpretation and Dissemination of Natural and Cultural Heritage
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    Chapter 39 Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses
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    Chapter 40 Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?
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    Chapter 41 Openness Feeling on Height Direction in High Ceiling Room and Bending Pattern of Leading Passage
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    Chapter 42 Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision
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    Chapter 43 How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures
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    Chapter 44 Emotion Through Narrative: Validation for User Engagement in Game Context
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    Chapter 45 The Importance of Ergonomics in the Development of Sustainable Materials Applied to Footwear Design
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    Chapter 46 Effect of Body Weight of Wheelchair Care Recipient on Physical Activity Intensity of Assistant Person
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    Chapter 47 Research on Body Pressure Distribution of Mattress for Different Genders
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    Chapter 48 Universal Design for Enhancing Accessibility of the Visually Impaired in Touristic Environments
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    Chapter 49 Toothbrush Innovation Design Based on Man-Machine Engineering Research
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    Chapter 50 Study on the Influence of BMI Difference on Pressure Distribution of Mattress
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    Chapter 51 A JACK-Based Ergonomic Analysis and Design of the Cockpit of Agricultural Material Handling Vehicle
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    Chapter 52 Research on Comfort of Mattresses with Different Hardness Based on Body Pressure Distribution
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    Chapter 53 Built Environment Preservation: A Process of Ergonomic Design
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    Chapter 54 Lighting Design at Workplaces: What Should Be the Concerns for an Architect?
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    Chapter 55 Design for the Model of Shared Office Space Based on the Logic of Behavior: A Case Study of Chinese Users
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    Chapter 56 The Italic Style: Understanding the Shape Through History
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    Chapter 57 Graphic Design and Cinema: Portuguese Movie Posters from the Nouvelle Vague Period
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    Chapter 58 At Hand, the Brain of Men
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    Chapter 59 Exploring Design Requirements of Outdoor Fitness Equipment for Young People
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    Chapter 60 Design Ergonomics for Human Beings and Wild Animals in Densely Populated Cities: A Design Case in Hong Kong Country Parks
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    Chapter 61 Research on Guiding Sign Ergonomic Setting Based on Visual Sensitivity in Long and Narrow Passageway
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    Chapter 62 The Application of Ergonomics of the Built Environment in Architectural Projects as a Benefit for the Hearing Impaired
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    Chapter 63 A Synthesis of Sociotechnical Principles for System Design
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    Chapter 64 Cut Me Off: An Exploratory Study About How the User Perceives the Information of Clothes Textile Labels
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    Chapter 65 Ergonomic Research in Civil Aircraft External Service Design
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    Chapter 66 Design for Children - Ergonomics in a Ceramic Tile’s Project
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    Chapter 67 Graphic-Semantic Expressions Map: A New Tool on Design Teaching
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    Chapter 68 Research on Ergonomic Design and Evaluation of Office Backrest Curve
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    Chapter 69 Assessment of Portuguese Firefighters’ Needs: Preliminary Results of a Pilot Study
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    Chapter 70 “Possible But Improbable Spaces”: From Interior Design Experience to Jewellery Creation
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    Chapter 71 Service Mapping: Case Study of University Waste Management System
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    Chapter 72 Current Theoretical Developments and Applications of Fitts’ Law: A Literature Review
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    Chapter 73 On Girls Bra Design for the Demand of User
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    Chapter 74 Effects of Playing Surface on Physiological Responses and Performance Variables of Hockey Players
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    Chapter 75 Role of Postural Control Exercises and Pelvic Floor Strengthening Exercises on Chronic Low Back Pain of Women with Sitting Jobs
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    Chapter 76 The Role of Organizational Factors in Development and Progression of Wrist Disorders: Psychosocial Aspects
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    Chapter 77 Developing a Framework that Can Assist Designers to Identify and Incorporate Notable Cultural Elements into Products Designed for Tourists
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    Chapter 78 Design Interventions of an Exergame for Fall Problem in Indian Older Adults
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    Chapter 79 A Re-look into the Information in Multimedia Design and Animation Theme Presentation
Overall attention for this book and its chapters
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Advances in Ergonomics in Design
Published by
Springer International Publishing, August 2019
DOI 10.1007/978-3-030-20227-9
978-3-03-020226-2, 978-3-03-020227-9

Rebelo, Francisco, Soares, Marcelo M.

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Mendeley readers

The data shown below were compiled from readership statistics for 146 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 1 <1%
Unknown 145 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 39 27%
Student > Master 25 17%
Student > Bachelor 17 12%
Unspecified 15 10%
Researcher 10 7%
Other 40 27%
Readers by discipline Count As %
Engineering 36 25%
Design 23 16%
Unspecified 22 15%
Computer Science 17 12%
Business, Management and Accounting 8 5%
Other 40 27%