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Advances in Usability and User Experience

Overview of attention for book
Cover of 'Advances in Usability and User Experience'

Table of Contents

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    Book Overview
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    Chapter 1 Evaluation of Online Consulting Using Co-browsing: What Factors Are Related to Good User Experience?
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    Chapter 2 Closing the Gap of Creating Design Concepts for DSS by Applying the Situation Awareness Oriented Design Principles
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    Chapter 3 Building a House with a Limited Tool Set: Overcoming the Challenge of Incorporating Usability in the Acquisition Process
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    Chapter 5 Human-Computer Interaction in Business Process External Tasks
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    Chapter 6 Heuristic and Bias Information on Ship Engine Operation Alarm Display
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    Chapter 7 Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
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    Chapter 10 The Impact of Binaural Beats on User Performance and Emotions Using a BCI for Robot Control
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    Chapter 11 Classification of Similarity-Looking Drugs by Human Perception
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    Chapter 13 User Centered Design Strategies for Improving Visualization of Sensor Data in Rotorcraft Cockpit Displays for Degraded Visual Environment Operations
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    Chapter 14 The Development of an Adaptive HMI - From the Idea to the Prototype
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    Chapter 15 Comparative Analysis of Controlling Drone
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    Chapter 16 A Smart Factory in a Laboratory Size for Developing and Testing Innovative Human-Machine Interaction Concepts
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    Chapter 18 UTAUT-QiU: Technology Acceptance Evaluation Model with Integrated Quality-in-Use Assessment for Mobile UI Adapted for Low- and Post-literate Users
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    Chapter 20 Design and Research on Evaluation Model of User Experience on Mobile Terminal Products
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    Chapter 22 A Study of User Experience of Angle Recognition Designed to Correct People’s Poor Posture when Using Smart Phones
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    Chapter 23 Being Inclusive: Is It Possible a Blind Person Learn Playing Guitar in an [Really] Accessible App?
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    Chapter 24 Virtual Assistants: An Accessibility Assessment in Virtual Assistants for People with Motor Disability on Mobile Devices
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    Chapter 25 Disabled User Role on Mobile Accessible Application Development
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    Chapter 27 How to Prioritize Accessibility in Agile Projects
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    Chapter 32 Research on Application Model of Unconsciousness in User Interface
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    Chapter 33 Research on Interface Design of Venue Monitoring System Based on Product Semantics
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    Chapter 35 Usability Evaluation of Different Interaction Modes Based on Washing Machine Controlled Area
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    Chapter 36 Study on Interaction Design of SANGFOR Institute Based on Mental Model
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    Chapter 37 Application to Guide People with Visual Disability on Internal Buildings, Using Beacon Bluetooth Positioning Systems
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    Chapter 38 GEST-DC: Unifying Transportation and Air Quality Information in an mHealth Application
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    Chapter 39 Interplay Between Usability and Information System Continuance: An Extended Model
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    Chapter 40 Understanding One-Handed Thumb Interaction with a Mobile Touchscreen Device: Effects of Keyboard Size, Gap and Button Shape
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    Chapter 41 Application of Universal Design for Design Improvement of Hangers
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    Chapter 42 Does the Survey Method Affect the Net Promoter Score?
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    Chapter 43 Enabling SMEs to Conduct User Research: Experience with and Adaption of UX Concept Exploration
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    Chapter 44 Design Principles for Increasing the Comprehensibility of Icons in HMIs Through Motion Design
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    Chapter 45 Let’s Make This Personal: Improving the User Experience on Support Portals Through Personalization
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    Chapter 47 The New Thinking in Emotional User Experience: From Visual Metaphor to Interactive Affordance
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    Chapter 49 Investigation on Visitors Experience of Chinese Family Group in Domestic Child-Oriented Exhibition
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    Chapter 50 Personalized Design of Food Packaging Driven by User Preferences
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    Chapter 52 Research on User Experience Design of Cross-Border E-commerce Platform Based on CUBI Model and NPS Index in the Context of Expanding Import: A Case Study of KaoLa
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    Chapter 53 Optimal Design of Smarter Tourism User Experience Driving by Service Design
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    Chapter 56 Research on Emotional Design of Electric Power Products in Experience Economy Era
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    Chapter 57 Research on the Regeneration of Endangered Traditional Handicraft Art in Modern Life: Taking the Bamboo Knitting Art of Dongyang as an Example
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    Chapter 58 An Ergonomic Assessment of Transmission, Layout, and Content of Philippine Fast-Food Chains’ Customer Feedback Surveys for Effective Data Collection
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    Chapter 59 Spatial Heuristic Evaluation Through Wayfinding: A Tale of Two Indian Cities
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    Chapter 60 Research on Electronic Lock Structure Evaluation Based on User Experience
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    Chapter 62 Influence of the User Experience in Switching Speed of the Digital Reading Interface
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    Chapter 63 User Experience Improvement Design of Shopping Mall Based on Crowd Classification Research
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    Chapter 65 Gamification Design of Shared Bicycle System Based on Fogg Behavior Model
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    Chapter 66 User Experience Research on the Human-Computer Interaction System of Connected Car
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    Chapter 67 Research on Obstacles for Open Design to Be Adapted by the Masses
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    Chapter 68 Applying the Technology Acceptance Model to Consumer Behavior Towards Virtual Reality Service
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    Chapter 69 Logic of Behaviors and Somaesthetics Driven User Experience Research: Design and Innovation in Air Energy Products
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    Chapter 70 Interface Design of GIS System Based on Visual Complexity
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    Chapter 71 User Emotional Experience Evaluation on Bicycle Design from a Multi-sensory Perspective
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    Chapter 73 Comparative Analysis of Usability of the Public Universities’ Web Sites of Riobamba City in Ecuador
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    Chapter 74 A Comparative Study of Augmented Reality Assistant Tools in Assembly
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    Chapter 75 The Effect of Training with a Prosthetic Hand Simulator in Adult Non-amputees: A Controlled Pilot Study
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    Chapter 78 The Auto-Personalization Computing Project in Libraries
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    Chapter 79 Proper Implementation of Website Features Affecting the Use of Screen Readers
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    Chapter 80 Assistive Technologies for Elderly – Review on Recent Developments in Lower Limb and Back Pain Management
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    Chapter 82 Abstract Vocabulary as Base for Training with Pattern Recognition EMG Control
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    Chapter 84 An Eye Tracking System to Perform the Wechsler Intelligence Children-Fifth Edition (WISC-V) Test: A Case Study
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    Chapter 85 The Design of the Paediatric Prosthesis: Assessment of Stigma-Inducing Factors in Primary School Children, Using a Questionnaire
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    Chapter 86 Human Factors Product Design for a Prototype of Hair Loss Prevention Machine for Cancer Patients During Chemotherapy Treatments
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    Chapter 87 Design of Health Control Applied to Elderly People’s Resistance Exercise Device
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    Chapter 88 Human Factors in All-Terrain Wheelchair Design for Rural Population
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    Chapter 90 The Design of Walking Sticks: Use, Manufacturing and Abandonment
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    Chapter 91 Application of SHERPA in Boarding Procedure of Blind Passengers in Airports
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    Chapter 92 Including Users in the Evaluation Process of Assistive Technology: Applied Methods and Techniques
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    Chapter 93 Development of a Hand Rehabilitation Therapy System with Soft Robotic Glove
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    Chapter 95 Design of a Low Cost 3D Scanner for Taking Anthropometric Measurements
Attention for Chapter 16: A Smart Factory in a Laboratory Size for Developing and Testing Innovative Human-Machine Interaction Concepts
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Chapter title
A Smart Factory in a Laboratory Size for Developing and Testing Innovative Human-Machine Interaction Concepts
Chapter number 16
Book title
Advances in Usability and User Experience
Published by
Springer, Cham, June 2019
DOI 10.1007/978-3-030-19135-1_16
Book ISBNs
978-3-03-019134-4, 978-3-03-019135-1
Authors

Carsten Wittenberg, Benedict Bauer, Nicolaj Stache

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 12 100%

Demographic breakdown

Readers by professional status Count As %
Librarian 1 8%
Other 1 8%
Student > Ph. D. Student 1 8%
Student > Master 1 8%
Researcher 1 8%
Other 1 8%
Unknown 6 50%
Readers by discipline Count As %
Engineering 3 25%
Computer Science 2 17%
Unknown 7 58%