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Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments

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Cover of 'Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments'

Table of Contents

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    Book Overview
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    Chapter 1 A Collaborative Talking Assistive Technology for People with Autism Spectrum Disorders
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    Chapter 2 Usability Enhancement and Functional Extension of a Digital Tool for Rapid Assessment of Risk for Autism Spectrum Disorders in Toddlers Based on Pilot Test and Interview Data
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    Chapter 3 Understanding How ADHD Affects Visual Information Processing
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    Chapter 4 Attention Assessment: Evaluation of Facial Expressions of Children with Autism Spectrum Disorder
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    Chapter 5 Improving Usability of a Mobile Application for Children with Autism Spectrum Disorder Using Heuristic Evaluation
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    Chapter 6 Learning About Autism Using VR
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    Chapter 7 Breaking Down the “Wall of Text” - Software Tool to Address Complex Assignments for Students with Attention Disorders
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    Chapter 8 Feel Autism VR – Adding Tactile Feedback to a VR Experience
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    Chapter 9 Caregivers’ Influence on Smartphone Usage of People with Cognitive Disabilities: An Explorative Case Study in Germany
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    Chapter 10 The PTC and Boston Children’s Hospital Collaborative AR Experience for Children with Autism Spectrum Disorder
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    Chapter 11 Design of an Intelligent and Immersive System to Facilitate the Social Interaction Between Caregivers and Young Children with Autism
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    Chapter 12 Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions
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    Chapter 13 Evaluation of Handwriting Skills in Children with Learning Difficulties
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    Chapter 14 “Express Your Feelings”: An Interactive Application for Autistic Patients
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    Chapter 15 The Design of an Intelligent LEGO Tutoring System for Improving Social Communication Skills Among Children with Autism Spectrum Disorder
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    Chapter 16 An Augmented Reality-Based Word-Learning Mobile Application for Children with Autism to Support Learning Anywhere and Anytime: Object Recognition Based on Deep Learning
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    Chapter 17 Design and Evaluation of Mobile Applications for Augmentative and Alternative Communication in Minimally-verbal Learners with Severe Autism
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    Chapter 18 Principles for Evaluating Usability in Multimodal Games for People Who Are Blind
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    Chapter 19 A Low Resolution Haptic Interface for Interactive Applications
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    Chapter 20 A Fitts’ Law Evaluation of Hands-Free and Hands-On Input on a Laptop Computer
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    Chapter 21 A Time-Discrete Haptic Feedback System for Use by Persons with Lower-Limb Prostheses During Gait
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    Chapter 22 Quali-Quantitative Review of the Use of Multimodal Interfaces for Cognitive Enhancement in People Who Are Blind
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    Chapter 23 Statistical Analysis of Novel and Traditional Orientation Estimates from an IMU-Instrumented Glove
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    Chapter 24 Modeling Human Eye Movement Using Adaptive Neuro-Fuzzy Inference Systems
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    Chapter 25 Creating Weather Narratives
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    Chapter 26 RingBoard 2.0 – A Dynamic Virtual Keyboard Using Smart Vision
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    Chapter 27 Introducing Pneumatic Actuators in Haptic Training Simulators and Medical Tools
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    Chapter 28 ANA: A Natural Language System with Multimodal Interaction for People Who Have Tetraplegia
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    Chapter 29 An Investigation of Figure Recognition with Electrostatic Tactile Display
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    Chapter 30 A Survey of the Constraints Encountered in Dynamic Vision-Based Sign Language Hand Gesture Recognition
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    Chapter 31 Quantifying Differences Between Child and Adult Motion Based on Gait Features
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    Chapter 32 Learning User Preferences via Reinforcement Learning with Spatial Interface Valuing
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    Chapter 33 Adaptive Status Arrivals Policy (ASAP) Delivering Fresh Information (Minimise Peak Age) in Real World Scenarios
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    Chapter 34 A Feasibility Study of Designing a Family-Caregiver-Centred Dementia Care Handbook
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    Chapter 35 Occupational and Nonwork Stressors Among Female Physicians in Taiwan: A Single Case Study
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    Chapter 36 Classification of Physical Exercise Intensity Based on Facial Expression Using Deep Neural Network
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    Chapter 37 Effect of Differences in the Meal Ingestion Amount on the Electrogastrogram Using Non-linear Analysis
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    Chapter 38 MilkyWay: A Toolbox for Prototyping Collaborative Mobile-Based Interaction Techniques
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    Chapter 39 @HOME: Exploring the Role of Ambient Computing for Older Adults
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    Chapter 40 Designing and Evaluating Technology for the Dependent Elderly in Their Homes
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    Chapter 41 Applying Universal Design Principles in Emergency Situations
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    Chapter 42 Digital Volunteers in Disaster Response: Accessibility Challenges
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    Chapter 43 The Contribution of Social Networks to the Technological Experience of Elderly Users
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    Chapter 44 Automatic Exercise Assistance for the Elderly Using Real-Time Adaptation to Performance and Affect
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    Chapter 45 EEG Systems for Educational Neuroscience
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    Chapter 46 A Soft Exoskeleton Jacket with Pneumatic Gel Muscles for Human Motion Interaction
Overall attention for this book and its chapters
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Title
Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-23563-5
ISBNs
978-3-03-023562-8, 978-3-03-023563-5
Editors

Margherita Antona, Constantine Stephanidis

Twitter Demographics

The data shown below were collected from the profiles of 9 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 21 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 24%
Student > Ph. D. Student 3 14%
Professor > Associate Professor 2 10%
Student > Doctoral Student 2 10%
Other 1 5%
Other 3 14%
Unknown 5 24%
Readers by discipline Count As %
Computer Science 8 38%
Arts and Humanities 3 14%
Social Sciences 1 5%
Psychology 1 5%
Neuroscience 1 5%
Other 2 10%
Unknown 5 24%