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Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments

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Cover of 'Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments'

Table of Contents

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    Book Overview
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    Chapter 1 A Collaborative Talking Assistive Technology for People with Autism Spectrum Disorders
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    Chapter 2 Usability Enhancement and Functional Extension of a Digital Tool for Rapid Assessment of Risk for Autism Spectrum Disorders in Toddlers Based on Pilot Test and Interview Data
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    Chapter 3 Understanding How ADHD Affects Visual Information Processing
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    Chapter 4 Attention Assessment: Evaluation of Facial Expressions of Children with Autism Spectrum Disorder
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    Chapter 5 Improving Usability of a Mobile Application for Children with Autism Spectrum Disorder Using Heuristic Evaluation
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    Chapter 6 Learning About Autism Using VR
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    Chapter 7 Breaking Down the “Wall of Text” - Software Tool to Address Complex Assignments for Students with Attention Disorders
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    Chapter 8 Feel Autism VR – Adding Tactile Feedback to a VR Experience
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    Chapter 9 Caregivers’ Influence on Smartphone Usage of People with Cognitive Disabilities: An Explorative Case Study in Germany
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    Chapter 10 The PTC and Boston Children’s Hospital Collaborative AR Experience for Children with Autism Spectrum Disorder
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    Chapter 11 Design of an Intelligent and Immersive System to Facilitate the Social Interaction Between Caregivers and Young Children with Autism
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    Chapter 12 Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions
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    Chapter 13 Evaluation of Handwriting Skills in Children with Learning Difficulties
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    Chapter 14 “Express Your Feelings”: An Interactive Application for Autistic Patients
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    Chapter 15 The Design of an Intelligent LEGO Tutoring System for Improving Social Communication Skills Among Children with Autism Spectrum Disorder
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    Chapter 16 An Augmented Reality-Based Word-Learning Mobile Application for Children with Autism to Support Learning Anywhere and Anytime: Object Recognition Based on Deep Learning
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    Chapter 17 Design and Evaluation of Mobile Applications for Augmentative and Alternative Communication in Minimally-verbal Learners with Severe Autism
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    Chapter 18 Principles for Evaluating Usability in Multimodal Games for People Who Are Blind
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    Chapter 19 A Low Resolution Haptic Interface for Interactive Applications
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    Chapter 20 A Fitts’ Law Evaluation of Hands-Free and Hands-On Input on a Laptop Computer
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    Chapter 21 A Time-Discrete Haptic Feedback System for Use by Persons with Lower-Limb Prostheses During Gait
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    Chapter 22 Quali-Quantitative Review of the Use of Multimodal Interfaces for Cognitive Enhancement in People Who Are Blind
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    Chapter 23 Statistical Analysis of Novel and Traditional Orientation Estimates from an IMU-Instrumented Glove
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    Chapter 24 Modeling Human Eye Movement Using Adaptive Neuro-Fuzzy Inference Systems
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    Chapter 25 Creating Weather Narratives
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    Chapter 26 RingBoard 2.0 – A Dynamic Virtual Keyboard Using Smart Vision
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    Chapter 27 Introducing Pneumatic Actuators in Haptic Training Simulators and Medical Tools
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    Chapter 28 ANA: A Natural Language System with Multimodal Interaction for People Who Have Tetraplegia
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    Chapter 29 An Investigation of Figure Recognition with Electrostatic Tactile Display
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    Chapter 30 A Survey of the Constraints Encountered in Dynamic Vision-Based Sign Language Hand Gesture Recognition
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    Chapter 31 Quantifying Differences Between Child and Adult Motion Based on Gait Features
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    Chapter 32 Learning User Preferences via Reinforcement Learning with Spatial Interface Valuing
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    Chapter 33 Adaptive Status Arrivals Policy (ASAP) Delivering Fresh Information (Minimise Peak Age) in Real World Scenarios
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    Chapter 34 A Feasibility Study of Designing a Family-Caregiver-Centred Dementia Care Handbook
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    Chapter 35 Occupational and Nonwork Stressors Among Female Physicians in Taiwan: A Single Case Study
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    Chapter 36 Classification of Physical Exercise Intensity Based on Facial Expression Using Deep Neural Network
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    Chapter 37 Effect of Differences in the Meal Ingestion Amount on the Electrogastrogram Using Non-linear Analysis
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    Chapter 38 MilkyWay: A Toolbox for Prototyping Collaborative Mobile-Based Interaction Techniques
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    Chapter 39 @HOME: Exploring the Role of Ambient Computing for Older Adults
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    Chapter 40 Designing and Evaluating Technology for the Dependent Elderly in Their Homes
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    Chapter 41 Applying Universal Design Principles in Emergency Situations
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    Chapter 42 Digital Volunteers in Disaster Response: Accessibility Challenges
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    Chapter 43 The Contribution of Social Networks to the Technological Experience of Elderly Users
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    Chapter 44 Automatic Exercise Assistance for the Elderly Using Real-Time Adaptation to Performance and Affect
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    Chapter 45 EEG Systems for Educational Neuroscience
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    Chapter 46 A Soft Exoskeleton Jacket with Pneumatic Gel Muscles for Human Motion Interaction
Overall attention for this book and its chapters
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