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Human-Computer Interaction. Perspectives on Design

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Cover of 'Human-Computer Interaction. Perspectives on Design'

Table of Contents

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    Book Overview
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    Chapter 1 End-User Requirements Elicitation Using Narratives
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    Chapter 2 Interactive Search Profiles as a Design Tool
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    Chapter 3 Trends and Changes in the Field of HCI the Last Decade from the Perspective of HCII Conference
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    Chapter 4 Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications
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    Chapter 5 The IoT Design Deck 2.0: Improving the Tool for the Co-design of Connected Products
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    Chapter 6 Heuristic Evaluation of eGLU-Box: A Semi-automatic Usability Evaluation Tool for Public Administrations
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    Chapter 7 Designing Design Resources: From Contents to Tools
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    Chapter 8 Service-Oriented Control-Command Components for Designing Complex Systems
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    Chapter 9 End User Designing of Complex Task Models for Complex Control-Command Systems
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    Chapter 10 Redefinition of Benefits of Inconvenience
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    Chapter 11 Examining Social Desirability Bias in Online and Offline Surveys
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    Chapter 12 Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
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    Chapter 13 A Set of Usability Heuristics for Mobile Applications
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    Chapter 14 Characterizing End-User Development Solutions: A Systematic Literature Review
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    Chapter 15 Towards a Set of Design Guidelines for Multi-device Experience
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    Chapter 16 Gameful Design Heuristics: A Gamification Inspection Tool
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    Chapter 17 A New Method of Banner Color Design
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    Chapter 18 Supporting Life History Research with Interactive Visualizations
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    Chapter 19 Towards the Ontology of Becoming in Self-tracking Research
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    Chapter 20 Do Humans STILL Have a Monopoly on Creativity or Is Creativity Overrated?
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    Chapter 21 The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities
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    Chapter 22 Preliminary Evaluation Between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison
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    Chapter 23 A Data-Driven Strategic Model of Common Sense in Machine Ethics of Cares
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    Chapter 24 How Do Humans Identify Human-Likeness from Online Text-Based Q&A Communication?
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    Chapter 25 Influence of Presence of Operator of Humanoid Robot on Personal Space
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    Chapter 26 Redefining Audience Role in Live Performances
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    Chapter 27 A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students
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    Chapter 28 Emotional Design for Children’s Electronic Picture Book
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    Chapter 29 Design Criteria for Kansei-Oriented Elderly Products
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    Chapter 30 Research on Chemical Experimental Instrument Design Mode Based on Kansei Engineering
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    Chapter 31 A Study in Elderly Fashion and Zero Waste Clothing Design
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    Chapter 32 Gender Difference in the Free Association for “Cute” and “Kawaii”
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    Chapter 33 Emotional Design Evaluation Index and Appraisal a Study on Design Practice
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    Chapter 34 Kansei Engineering for E-Commerce Cantonese Porcelain Selection in China
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    Chapter 35 Research on Aesthetics of Interaction of Mobile Context-Aware Services——A Case Study of Notification System
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    Chapter 36 Research on Kansei Engineering System Establishment for Elderly Product Design
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    Chapter 37 A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards
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    Chapter 38 A Study on Narrative Timing Sequence of Animation in Mobile Interfaces
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    Chapter 39 Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone
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    Chapter 40 The Tension Experience - Performance in Alternate Realities
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    Chapter 41 Transfictionality and Transmedia Storytelling: A Conceptual Distinction
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    Chapter 42 Generating Graphic Representations of Spoken Interactions from Journalistic Data
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    Chapter 43 Author-Driven Approaches to Computational Narrative Design for Games
Attention for Chapter 15: Towards a Set of Design Guidelines for Multi-device Experience
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Chapter title
Towards a Set of Design Guidelines for Multi-device Experience
Chapter number 15
Book title
Human-Computer Interaction. Perspectives on Design
Published by
Springer, Cham, July 2019
DOI 10.1007/978-3-030-22646-6_15
Book ISBNs
978-3-03-022645-9, 978-3-03-022646-6
Authors

Luis Martín Sánchez-Adame, Sonia Mendoza, Amilcar Meneses Viveros, José Rodríguez, Sánchez-Adame, Luis Martín, Mendoza, Sonia, Meneses Viveros, Amilcar, Rodríguez, José

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 9 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 5 56%
Student > Ph. D. Student 3 33%
Unspecified 1 11%
Readers by discipline Count As %
Computer Science 3 33%
Unspecified 1 11%
Business, Management and Accounting 1 11%
Psychology 1 11%
Engineering 1 11%
Other 1 11%
Unknown 1 11%