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How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes

Overview of attention for article published in Games and Culture, August 2019
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (72nd percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
7 X users

Citations

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12 Dimensions

Readers on

mendeley
50 Mendeley
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Title
How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes
Published in
Games and Culture, August 2019
DOI 10.1177/1555412019865848
Authors

Matthew E. Perks

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 50 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 50 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 6 12%
Researcher 5 10%
Student > Master 4 8%
Student > Postgraduate 3 6%
Student > Ph. D. Student 3 6%
Other 6 12%
Unknown 23 46%
Readers by discipline Count As %
Computer Science 6 12%
Psychology 4 8%
Social Sciences 4 8%
Business, Management and Accounting 3 6%
Arts and Humanities 3 6%
Other 6 12%
Unknown 24 48%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 09 August 2019.
All research outputs
#5,042,976
of 24,162,843 outputs
Outputs from Games and Culture
#177
of 513 outputs
Outputs of similar age
#95,426
of 350,310 outputs
Outputs of similar age from Games and Culture
#9
of 13 outputs
Altmetric has tracked 24,162,843 research outputs across all sources so far. Compared to these this one has done well and is in the 79th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 513 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 9.2. This one has gotten more attention than average, scoring higher than 65% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 350,310 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.
We're also able to compare this research output to 13 others from the same source and published within six weeks on either side of this one. This one is in the 30th percentile – i.e., 30% of its contemporaries scored the same or lower than it.