↓ Skip to main content

Learning, Design, and Technology

Overview of attention for book
Cover of 'Learning, Design, and Technology'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Evaluations of Educational Practice, Programs, Projects, Products, and Policies
  3. Altmetric Badge
    Chapter 2 Learning Model of Recorded Lectures: Implications to Learning Analytics Theory and Practice
  4. Altmetric Badge
    Chapter 3 What Massive Open Online Course (MOOC) Stakeholders Can Learn from Learning Analytics?
  5. Altmetric Badge
    Chapter 4 Competency-Based Personalization Process for Smart Learning Environments
  6. Altmetric Badge
    Chapter 5 Context-Aware Ubiquitous Learning in Science Museum with iBeacon Technology
  7. Altmetric Badge
    Chapter 6 From Reflective Practitioner to Active Researcher: Towards a Role for Learning Analytics in Higher Education Scholarship
  8. Altmetric Badge
    Chapter 7 Analyzing Learner and Instructor Interactions within Learning Management Systems: Approaches and Examples
  9. Altmetric Badge
    Chapter 8 Beyond Cognitive and Affective Issues: Designing Smart Learning Environments for Psychomotor Personalized Learning
  10. Altmetric Badge
    Chapter 9 Creation of Cognitive Conflict by Error-Visualization: Error-Based Simulation and Its Practical Use in Science Learning
  11. Altmetric Badge
    Chapter 11 Smart (but Also) Challenging Learning Environments: The Case of Conversational Agents That Foster Productive Peer Dialogue
  12. Altmetric Badge
    Chapter 13 Learning Analytics and Learning Objects Repositories: Overview and Future Directions
  13. Altmetric Badge
    Chapter 13 Learning Analytics and Learning Objects Repositories: Overview and Future Directions
  14. Altmetric Badge
    Chapter 14 Pedagogical Framework for Developing Thinking Skills Using Smart Learning Environments
  15. Altmetric Badge
    Chapter 15 Learning Analytics for Smart Learning Environments: A Meta-Analysis of Empirical Research Results from 2009 to 2015
  16. Altmetric Badge
    Chapter 16 The Conceptual Model of Formative Assessment of Structural Knowledge
  17. Altmetric Badge
    Chapter 17 Developing the Petal E-Learning Platform for Facial Analytics and Personalized Learning
  18. Altmetric Badge
    Chapter 18 Students’ Potential as Active Participants in Peer Content Analysis Through Asynchronous Discussions
  19. Altmetric Badge
    Chapter 19 Smart Learning Environments in School: Design Principles and Case Studies
  20. Altmetric Badge
    Chapter 21 Game Learning Analytics: Learning Analytics for Serious Games
  21. Altmetric Badge
    Chapter 22 Customizable Tool for Online Training Evaluation
  22. Altmetric Badge
    Chapter 23 Structural Assessment of Knowledge as, of, and for Learning
  23. Altmetric Badge
    Chapter 24 The Essential Components of Game Design in 3D Virtual Worlds: From a Language Learning Perspective
  24. Altmetric Badge
    Chapter 25 Exploring Ubiquitous Geometry Learning in Real Situation
  25. Altmetric Badge
    Chapter 26 Design and Analysis of Recommendation Learning System Based on Multiple Intelligences Theory
  26. Altmetric Badge
    Chapter 27 The Application and Evaluation of Augmented Reality-Integrated e-Books in Living Technology Education
  27. Altmetric Badge
    Chapter 28 The Application of Augmented Reality in English Vocabulary Learning for Elementary School Students
  28. Altmetric Badge
    Chapter 29 An Adaptive and Personalized English Reading Recommendation System
  29. Altmetric Badge
    Chapter 31 Blended Learning Research in Higher Education and K-12 Settings
  30. Altmetric Badge
    Chapter 32 From Distance Education to Massive Open Online Courses in Taiwan: Progressing with a Global Perspective and Local Commitments
  31. Altmetric Badge
    Chapter 33 What Motivates Exemplary Online Teachers? A Multiple-Case Study
  32. Altmetric Badge
    Chapter 33 What Motivates Exemplary Online Teachers? A Multiple-Case Study
  33. Altmetric Badge
    Chapter 35 Do You Have a SOLE? Research on Informal and Self-Directed Online Learning Environments
  34. Altmetric Badge
    Chapter 36 Using Non-player Characters to Scaffold Non-gamer Students in Serious Gaming
  35. Altmetric Badge
    Chapter 37 Transformative Learning: A Narrative
  36. Altmetric Badge
    Chapter 37 Transformative Learning: A Narrative
  37. Altmetric Badge
    Chapter 39 Sociability of Online Learning Environments: Examining Discussion Group Sizes and Social Network Sites
  38. Altmetric Badge
    Chapter 39 Sociability of Online Learning Environments: Examining Discussion Group Sizes and Social Network Sites
  39. Altmetric Badge
    Chapter 40 Preparing for High-Tech Jobs: Instructional Practices, Adults with Autism Spectrum Disorders (ASD), and Video Game Design
  40. Altmetric Badge
    Chapter 41 Digital Forms of Assessment in Schools: Supporting the Processes to Improve Outcomes
  41. Altmetric Badge
    Chapter 44 Learning Analytics: Negotiating the Intersection of Measurement Technology and Information Technology
  42. Altmetric Badge
    Chapter 45 Building the Virtual Experiment Learning Activities to Facilitate Self-Adaptive Learning in IPv6 Subject
  43. Altmetric Badge
    Chapter 46 Technology Laboratories for Learners with Autism Spectrum Disorder (ASD)
  44. Altmetric Badge
    Chapter 47 Designing Digital Technologies for Deeper Learning
  45. Altmetric Badge
    Chapter 48 Learning Theories: The Role of Epistemology, Science, and Technology
  46. Altmetric Badge
    Chapter 49 Twenty-first-Century Learning, Rhizome Theory, and Integrating Opposing Paradigms in the Design of Personal Learning Systems
  47. Altmetric Badge
    Chapter 50 Cognitive Load Theory: What We Learn and How We Learn
  48. Altmetric Badge
    Chapter 51 Applying a Repertory Grid-Oriented Mindtool to Developing a Knowledge Construction Augmented Reality Mobile Learning System
  49. Altmetric Badge
    Chapter 52 Benchmarking: A Method for Quality Assessment and Enhancement in Higher Education
  50. Altmetric Badge
    Chapter 52 Benchmarking: A Method for Quality Assessment and Enhancement in Higher Education
  51. Altmetric Badge
    Chapter 53 Toward a Cognitive Theory of Multimedia Assessment (CTMMA)
  52. Altmetric Badge
    Chapter 54 Learning Theories: The Impact of Goal Orientations, Epistemic Beliefs, and Learning Strategies on Help Seeking
  53. Altmetric Badge
    Chapter 56 Technology-Enhanced Learning: A Learning Sciences Perspective
  54. Altmetric Badge
    Chapter 57 Students’ Motivation to Learning with Information Technology in Statistics Classroom
  55. Altmetric Badge
    Chapter 60 The Cognitive Theory of Multimedia Learning: The Impact of Social Cues
  56. Altmetric Badge
    Chapter 61 The Innovative Influence of Technologies on Education in China: Ongoing and Outlook
  57. Altmetric Badge
    Chapter 62 Self-Determined Learning: Designing for Heutagogic Learning Environments
  58. Altmetric Badge
    Chapter 63 Redefining Learning: A Neurocognitive Approach
  59. Altmetric Badge
    Chapter 64 Assessment for Twenty-First-Century Learning: The Challenges Ahead
  60. Altmetric Badge
    Chapter 65 Psychological Framework for Quality Technical and Vocational Education and Training in the Twenty-First Century
  61. Altmetric Badge
    Chapter 65 Psychological Framework for Quality Technical and Vocational Education and Training in the Twenty-First Century
  62. Altmetric Badge
    Chapter 66 The Future of Assessment in Technology-Rich Environments: Psychometric Considerations
  63. Altmetric Badge
    Chapter 67 Future Trends in the Design Strategies and Technological Affordances of E-Learning
  64. Altmetric Badge
    Chapter 69 The Theory of Totally Integrated Education (TIE)
  65. Altmetric Badge
    Chapter 69 The Theory of Totally Integrated Education (TIE)
  66. Altmetric Badge
    Chapter 70 Are Students and Faculty Ready for Transformative Learning?
  67. Altmetric Badge
    Chapter 73 Design Thinking, Designerly Ways of Knowing, and Engaged Learning
  68. Altmetric Badge
    Chapter 74 Expanding Design Research: From Researcher Ego-Systems to Stakeholder Ecosystems
  69. Altmetric Badge
    Chapter 75 Considerations for the Design of Gesture-Augmented Learning Environments
  70. Altmetric Badge
    Chapter 76 NERVE, InterPLAY, and Design-Based Research: Advancing Experiential Learning and the Design of Virtual Patient Simulation
  71. Altmetric Badge
    Chapter 77 Instructional Design as a Moral Ecology of Practice: Implications for Competency Standards and Professional Identity
  72. Altmetric Badge
    Chapter 79 Toward a Systematic and Model-Based Approach to Design Learning Environments for Critical Thinking
  73. Altmetric Badge
    Chapter 80 Designing for Collaborative Creativity in STEM Education with Computational Media
  74. Altmetric Badge
    Chapter 83 E-Portfolios as Digital Assessment Tools in Higher Education
  75. Altmetric Badge
    Chapter 84 The Theory of Virtuality Culture and Technology-Mediated Human Presence
  76. Altmetric Badge
    Chapter 87 Learning Environments for Academics: Reintroducing Scientists to the Power of Creative Environment
  77. Altmetric Badge
    Chapter 88 Digital Technologies and Adults: Social Networking, Holding Environments, and Intellectual Development
  78. Altmetric Badge
    Chapter 117 Utilizing Real-Time Descriptive Learning Analytics to Enhance Learning Programming
  79. Altmetric Badge
    Chapter 118 A Process Method Approach to Study the Development of Virtual Research Environments: A Theoretical Framework
  80. Altmetric Badge
    Chapter 123 Roles and Competencies of Educational Design Researchers: One Framework and Seven Guidelines
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

blogs
1 blog
twitter
40 tweeters
facebook
1 Facebook page
wikipedia
1 Wikipedia page

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
182 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Learning, Design, and Technology
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-17727-4
ISBNs
978-3-31-917727-4
Editors

Michael J Spector, Barbara B Lockee, Marcus D. Childress

Twitter Demographics

The data shown below were collected from the profiles of 40 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 182 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 <1%
Ireland 1 <1%
Brazil 1 <1%
Unknown 179 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 39 21%
Student > Master 30 16%
Student > Doctoral Student 19 10%
Researcher 16 9%
Student > Bachelor 15 8%
Other 40 22%
Unknown 23 13%
Readers by discipline Count As %
Computer Science 47 26%
Social Sciences 42 23%
Arts and Humanities 13 7%
Psychology 9 5%
Engineering 7 4%
Other 30 16%
Unknown 34 19%