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HCI International 2013 - Posters’ Extended Abstracts

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Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 User Driven Service Design and Innovation Platforms
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    Chapter 2 Affective Service Design Considered Informational Assimilation of Layout Factors
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    Chapter 3 The Question Concerning Technology as Art
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    Chapter 4 The Role of Knowledge Management in Agile Software Development
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    Chapter 5 Issues and Understandings for Rural HCI Systems Development: Agile Approaches “In the Wild”
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    Chapter 6 A Study on the Prototype of Focusing on the Operability for Requirement Acquisition
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    Chapter 7 Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies
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    Chapter 8 Task-Oriented M-Commerce Interface Design
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    Chapter 9 Towards Exploring Web Interface Sign Ontology: A User Study
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    Chapter 10 Designing for Culturally Diverse Audiences: Can Automated Attention Analysis Substitute the Eye-Tracking in Website Development?
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    Chapter 11 Application of Kinect Technology in the Design of Interactive Products for Chinese Senior Citizens
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    Chapter 12 Factors and Cues Impacting User Information Selection and Processing Performance in Kiosk Touch Screen Interfaces
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    Chapter 13 Automa-Persona: A Process to Extract Knowledge Automatic for Improving Personas
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    Chapter 14 Document Analysis (DA) as a Sociotechnical Design Framework for HCI: A Novel Tele-psychiatric Service as a Case Study
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    Chapter 15 Developing a Performance-Based Design System with Semantic Interoperability
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    Chapter 16 Introducing Need Items – A Basis for Understanding User Experience Centered Product Requirements for Web Products
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    Chapter 17 A Review on Emotional Evaluations for Smart Phone
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    Chapter 18 HCI in S&T Foresight by Korean Government
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    Chapter 19 Usability and User Acceptance of University Web Portal Interfaces: A Case of South African Universities
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    Chapter 20 Calculating Website’s Usability Metrics Using Log File Information
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    Chapter 21 The Design and Usability Testing of a Mobile Application to Aid in Child-to-Adult-Care Transition
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    Chapter 22 Verification of the Questionnaire for the Level of Mental Models Building
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    Chapter 23 Towards Usable and Secure Natural Language Processing Systems
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    Chapter 24 Variables of Usability
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    Chapter 25 The Convergence of Security and Usability: Defining a Framework for Mobile Design
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    Chapter 26 Fundamental Study for New Evaluation Method Based on Physical and Psychological Load in Human Movement
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    Chapter 27 A Two-Step Click Interaction for Mobile Internet on Smartphone
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    Chapter 28 How Do Users Solve Software Problems?
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    Chapter 29 A Study on the Usability Testing of Gesture Tracking-Based Natural User Interface
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    Chapter 30 Development of a Usability Evaluation Method Based on Finger Movement
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    Chapter 31 Examining the Quality in Use of Web 2.0 Applications: A Three-Dimensional Framework
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    Chapter 32 Desirability Methods for Evaluating Visual Design
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    Chapter 33 Scale Development to Measure Usability of Text-Based CAPTCHA
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    Chapter 34 Optimizing Usability on Video Streaming Devices and Smart TV’s
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    Chapter 35 Insights from Eye Movement into Dynamic Decision-Making Research and Usability Testing
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    Chapter 36 A Usability Study of Dynamic Geometry Software’s Interfaces
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    Chapter 37 The E-training Caravans: An e-Inclusion Initiative in Saudi Arabia
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    Chapter 38 Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language
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    Chapter 39 Issues with Designing Dementia-Friendly Interfaces
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    Chapter 40 Gesture Recognition Using Commodity RGB-D Sensor for Imitation Learning Platform for Children with Autism
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    Chapter 41 Pee-democracy: Opening Data to the Great British Public Toilet Map
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    Chapter 42 Applying an Approach to Develop Web Applications Considering Accessibility Practices Using Design Rationale
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    Chapter 43 iPad 2013: A Leaning Tool for Students with Special Needs
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    Chapter 44 An Accessible Chat Prototype for Screen Reader Users in Mobile Devices
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    Chapter 45 An Approach to Design with People Who Have Special Needs
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    Chapter 46 Inclusive Websites for the Elderly: User Friendly Guidelines for Designers and Managers of Websites and Applications
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    Chapter 47 Relationship between Weight of Our Developed White Cane and Muscle Load on the Upper Limbs during Swinging Action of the Cane
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    Chapter 48 Developing a Mobile Application for Language Disabled Children with User Centered Design
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    Chapter 49 R&D Strategy of HCI Technology for Aging
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    Chapter 50 A Study for Web Site Color Guideline for Universal Access for Color Vision Deficiencies: Focusing on the Best General Hospitals in Korea and in the United States
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    Chapter 51 Older Adults’ Experiences with Technology: Learning from Their Voices
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    Chapter 52 Providing Access to Social Networking Services for Elderly People
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    Chapter 53 Design of User Manuals for Elderly People Focusing on Font Types: Refinement of Experimental Design
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    Chapter 54 Development of Support Applications for Elderly and Handicapped People with ICT Infrastructure
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    Chapter 55 Interface Model for Accessible Forums for Blind, Deaf and Non-disabled People
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    Chapter 56 Evaluation of Accessibility with the Deaf User
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    Chapter 57 Design Touch Feedback for Blind Users
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    Chapter 58 Development of Recognition System of Japanese Sign Language Using 3D Image Sensor
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    Chapter 59 Smart Watches for Home Interaction Services
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    Chapter 60 My Music Mosaic
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    Chapter 61 MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control
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    Chapter 62 A Shadow Touching Technique for Interactive Projector Devices
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    Chapter 63 Modeling the Types of Interaction with Ambient Environment
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    Chapter 64 Interpret Human Gestures with a Time of Flight Camera Using Standard Image Processing Algorithms on a Distributed System
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    Chapter 65 Audio-Only Augmented Reality System for Social Interaction
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    Chapter 66 Calibrating Screen Coordinates of Tabletop Display Using Shadow-Cursor
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    Chapter 67 Designing Interactive Sonification for Live Aquarium Exhibits
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    Chapter 68 Emotional Speech Conversion Using Pitch-Synchronous Harmonic and Non-harmonic Modeling of Speech
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    Chapter 69 Lyricons (Lyrics + Earcons): Designing a New Auditory Cue Combining Speech and Sounds
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    Chapter 70 The Difference of the Emotional Communication by Movement on the Digital Contents
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    Chapter 71 A Study on the Interaction between Human and Smart Devices Based on Emotion Recognition
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    Chapter 72 Effects of Plane Mapping on Sound Localization in a Virtual Auditory Environment
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    Chapter 73 Automatic Facial Expression Recognition Using Modified Wavelet-Based Salient Points and Gabor-Wavelet Filters
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    Chapter 74 Virtual Flying Experience Contents Using Upper-Body Gesture Recognition
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    Chapter 75 Adaptive Multimodal HCI with Uncertain Data by Collaborative Fission and Fusion
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    Chapter 76 A Design on Gestural User Interaction Techniques for Tiled Displays Using Kinects
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    Chapter 77 The Shaking Screening Desktop Interaction Types Based on Tablet Computer
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    Chapter 78 Arm Gesture Recognition Using Continuous DP for User-Defined Gestures
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    Chapter 79 Using EEG Biometric Feedback Devices to Investigate Interruption Impact on Multi-tasking Task Completion
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    Chapter 80 Empirical Review of Challenge Design in Video Game Design
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    Chapter 81 Emotion-Cognition Interaction of Decision Making in the Social Context
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    Chapter 82 Evaluation of Subjective and EEG-Based Measures of Mental Workload
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    Chapter 83 Self Soothing by Reviewing Favorite Memories: An Exploration of Mobile Application Prototypes, Which Facilitate Positive Wellbeing via Reminiscing
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    Chapter 84 The Effects of Information Format and Reading Task on Mobile User’s Reading Behavior: A Cognitive Fit Perspective
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    Chapter 85 Experiment on How Type A and Type B Behavior Pattern Affect Decision-Making
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    Chapter 86 The Error Prevention Mechanisms of Pointing: Eye Focusing and/or Memory Enhancing?
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    Chapter 87 A Novel Approach to Cognitive Engineering: Manipulating Access Cost
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    Chapter 88 Role of Metacognition in Basic Electric Circuit Problem Solving Process
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    Chapter 89 Evaluating the Attention Devoted to Memory Storage Using Simultaneous Measurement of the Brain Activity and Eye Movements
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    Chapter 90 Tracking Attention Based on EEG Spectrum
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    Chapter 91 Measurement of Useful Field of View during Ocular Following Response
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    Chapter 92 Visual Perception Modeling on Sense of Material of Object Surface
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    Chapter 93 Eye Gaze and Mouse Cursor Relationship in a Debugging Task
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    Chapter 94 Adaptive Control Elements for Navigation Systems
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    Chapter 95 Differences between a Young and Older Computer Users’ Recognition Rate of Tactons
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    Chapter 96 Interactive Color Perspective for 3D Graphics Applications: Enhancing Depth Perception and the Understanding of Object Relations
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    Chapter 97 How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes
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    Chapter 98 Vibration of the White Cane Causing a Hardness Sense of an Object
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    Chapter 99 Physiological Responses to Watching 3D on Television with Active and Passive Glasses
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    Chapter 100 Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications
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    Chapter 101 Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application
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    Chapter 102 The Slip-Resistance Effect Assessment of the Anti-slip Strip on Different Contaminated Floors
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    Chapter 103 Analysis of Perceived Discomfort and EMG for Touch Locations of a Soft Keyboard
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    Chapter 104 Servo-actuated Stylus for Post Stroke Arm and Fore Arm Rehabilitation
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    Chapter 105 DualMouse: Permitting Fast, Precise and User-Friendly Keyboard-Based Mouse Control
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    Chapter 106 Comparisons of Computer Exposure and Forearm Musculoskeletal Symptoms among Three Computer Groups-The Application of an External Logger
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    Chapter 107 Laser Pointer Interaction and Its Properties in Pointing Performance
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    Chapter 108 Relationship between Surface Property and Operability of Tablet Terminal with Touch-Sensitive Screen
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    Chapter 109 Interactive Pose Estimation for Active Pauses
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    Chapter 110 One Possibility for Computer Syndrome: Rethinking Computer Break Software Program
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    Chapter 111 Lower Limb Musculoskeletal Model Validation during One Legged Forward Hopping and Side Jumping in Healthy Subjects Using EMG
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    Chapter 112 Research on Two Dimensional Touched Position Distributions of the Touch Screen QWERTY Keyboard
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    Chapter 113 Brainwave Typing: Comparative Study of P300 and Motor Imagery for Typing Using Dry-Electrode EEG Devices
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    Chapter 114 Eye-Controlled Games for Behavioral Therapy of Attention Deficit Disorders
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    Chapter 115 Towards an Emergent and Autopoietic Approach to Adaptative Chord Generation through Human Interaction
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    Chapter 116 Stress Resilience Training System (SRTS)
  118. Altmetric Badge
    Chapter 117 Proposal of PC Input Method by Combination of Gaze Detection and Head Movement Detection
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    Chapter 118 Pupil Detection Using Stereo-Matching Method and a Constant Interpupillary Distance Condition for a Solution of Glasses Reflection Problem in the Video-Based Gaze Detection System
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    Chapter 119 Rules of Engagement: Brain-Computer Interfaces for Military Training
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    Chapter 120 A Novel Approach for Adaptive EEG Artefact Rejection and EOG Gaze Estimation
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    Chapter 121 Point-and-Click Interface Based on Parameter-Free Eye Tracking Technique Using a Single Camera
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    Chapter 122 Automatic Sleep Stage Classification GUI with a Portable EEG Device
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    Chapter 123 Intelligent Workload Control for Exercise Game
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    Chapter 124 Measurement of the Characteristics for BCI by SSVEP
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    Chapter 125 Evaluation of Independent Component Analysis Algorithms for Electroencephalography Source Separation
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    Chapter 126 Ants Can Schedule Software Projects
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    Chapter 127 Visualizing Software Ecosystems as Living Cities
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    Chapter 128 Modeling the Portfolio Selection Problem with Constraint Programming
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    Chapter 129 Adaptive and Multilevel Approach for Constraint Solving
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    Chapter 130 Biological Objects Data Registration Algorithm for Modal (Low Dimensional) Analysis
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    Chapter 131 A GUI for Modeling Regular Constraints
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    Chapter 132 An Interactive Approach with Four Criteria for Stochastic Weighted Weber Problems
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    Chapter 133 Quality Performance Monitor: A Server Performance Visualization Tool
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    Chapter 134 Gesture-Based Human-Machine Interface: A Case Study Comparing the Realism of Furniture Products in E-Commerce
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    Chapter 135 Designing a Service Innovation Measurement of SMEs
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    Chapter 136 Collaborative Design Support System Based on Interactive Genetic Algorithm (IGA)
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    Chapter 137 Development of Brand Selection Model Considering Customer Service
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    Chapter 138 Mobile In-App Advertising for Tourism: A Case Study
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    Chapter 139 The GUI Design for the Products of Business Use by Using the Business User Model
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    Chapter 140 Modeling Relationship between Visual Impression of Products and Their Graphical Features
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    Chapter 141 Estimation of Dominant Attributes of Product for Each Customer through Behavior Observation of Shopping
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    Chapter 142 Free Design Bank
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    Chapter 143 Promoting Consumer Products with Fictional Stories
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    Chapter 144 Service Designs for Lifestyle Changes
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    Chapter 145 Using Fuzzy Analytic Hierarchy Process to Construct Green Suppliers Assessment Criteria and Inspection Exemption Guidelines
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    Chapter 146 Optimizing Product Interface Training Program for Older Adults-A Pilot Study
  148. Altmetric Badge
    Chapter 147 The Changing Room
  149. Altmetric Badge
    Chapter 148 Estimation of Dominant Features of Commodities Based on Shopping Behavior Analysis
  150. Altmetric Badge
    Chapter 149 A Study on Consumers’ Emotions Evoked by Product Semantics
Overall attention for this book and its chapters
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Title
HCI International 2013 - Posters’ Extended Abstracts
Published by
Springer, Berlin, Heidelberg, January 2013
DOI 10.1007/978-3-642-39473-7
ISBNs
978-3-64-239472-0, 978-3-64-239473-7
Authors

Constantine Stephanidis

Editors

Constantine Stephanidis

Twitter Demographics

The data shown below were collected from the profiles of 17 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 24 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 21%
Student > Doctoral Student 2 8%
Other 1 4%
Lecturer 1 4%
Student > Master 1 4%
Other 1 4%
Unknown 13 54%
Readers by discipline Count As %
Computer Science 3 13%
Engineering 2 8%
Psychology 2 8%
Arts and Humanities 1 4%
Business, Management and Accounting 1 4%
Other 1 4%
Unknown 14 58%