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HCI International 2013 - Posters’ Extended Abstracts

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Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 User Driven Service Design and Innovation Platforms
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    Chapter 2 Affective Service Design Considered Informational Assimilation of Layout Factors
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    Chapter 3 The Question Concerning Technology as Art
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    Chapter 4 The Role of Knowledge Management in Agile Software Development
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    Chapter 5 Issues and Understandings for Rural HCI Systems Development: Agile Approaches “In the Wild”
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    Chapter 6 A Study on the Prototype of Focusing on the Operability for Requirement Acquisition
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    Chapter 7 Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies
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    Chapter 8 Task-Oriented M-Commerce Interface Design
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    Chapter 9 Towards Exploring Web Interface Sign Ontology: A User Study
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    Chapter 10 Designing for Culturally Diverse Audiences: Can Automated Attention Analysis Substitute the Eye-Tracking in Website Development?
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    Chapter 11 Application of Kinect Technology in the Design of Interactive Products for Chinese Senior Citizens
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    Chapter 12 Factors and Cues Impacting User Information Selection and Processing Performance in Kiosk Touch Screen Interfaces
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    Chapter 13 Automa-Persona: A Process to Extract Knowledge Automatic for Improving Personas
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    Chapter 14 Document Analysis (DA) as a Sociotechnical Design Framework for HCI: A Novel Tele-psychiatric Service as a Case Study
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    Chapter 15 Developing a Performance-Based Design System with Semantic Interoperability
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    Chapter 16 Introducing Need Items – A Basis for Understanding User Experience Centered Product Requirements for Web Products
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    Chapter 17 A Review on Emotional Evaluations for Smart Phone
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    Chapter 18 HCI in S&T Foresight by Korean Government
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    Chapter 19 Usability and User Acceptance of University Web Portal Interfaces: A Case of South African Universities
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    Chapter 20 Calculating Website’s Usability Metrics Using Log File Information
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    Chapter 21 The Design and Usability Testing of a Mobile Application to Aid in Child-to-Adult-Care Transition
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    Chapter 22 Verification of the Questionnaire for the Level of Mental Models Building
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    Chapter 23 Towards Usable and Secure Natural Language Processing Systems
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    Chapter 24 Variables of Usability
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    Chapter 25 The Convergence of Security and Usability: Defining a Framework for Mobile Design
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    Chapter 26 Fundamental Study for New Evaluation Method Based on Physical and Psychological Load in Human Movement
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    Chapter 27 A Two-Step Click Interaction for Mobile Internet on Smartphone
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    Chapter 28 How Do Users Solve Software Problems?
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    Chapter 29 A Study on the Usability Testing of Gesture Tracking-Based Natural User Interface
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    Chapter 30 Development of a Usability Evaluation Method Based on Finger Movement
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    Chapter 31 Examining the Quality in Use of Web 2.0 Applications: A Three-Dimensional Framework
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    Chapter 32 Desirability Methods for Evaluating Visual Design
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    Chapter 33 Scale Development to Measure Usability of Text-Based CAPTCHA
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    Chapter 34 Optimizing Usability on Video Streaming Devices and Smart TV’s
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    Chapter 35 Insights from Eye Movement into Dynamic Decision-Making Research and Usability Testing
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    Chapter 36 A Usability Study of Dynamic Geometry Software’s Interfaces
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    Chapter 37 The E-training Caravans: An e-Inclusion Initiative in Saudi Arabia
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    Chapter 38 Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language
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    Chapter 39 Issues with Designing Dementia-Friendly Interfaces
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    Chapter 40 Gesture Recognition Using Commodity RGB-D Sensor for Imitation Learning Platform for Children with Autism
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    Chapter 41 Pee-democracy: Opening Data to the Great British Public Toilet Map
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    Chapter 42 Applying an Approach to Develop Web Applications Considering Accessibility Practices Using Design Rationale
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    Chapter 43 iPad 2013: A Leaning Tool for Students with Special Needs
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    Chapter 44 An Accessible Chat Prototype for Screen Reader Users in Mobile Devices
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    Chapter 45 An Approach to Design with People Who Have Special Needs
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    Chapter 46 Inclusive Websites for the Elderly: User Friendly Guidelines for Designers and Managers of Websites and Applications
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    Chapter 47 Relationship between Weight of Our Developed White Cane and Muscle Load on the Upper Limbs during Swinging Action of the Cane
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    Chapter 48 Developing a Mobile Application for Language Disabled Children with User Centered Design
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    Chapter 49 R&D Strategy of HCI Technology for Aging
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    Chapter 50 A Study for Web Site Color Guideline for Universal Access for Color Vision Deficiencies: Focusing on the Best General Hospitals in Korea and in the United States
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    Chapter 51 Older Adults’ Experiences with Technology: Learning from Their Voices
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    Chapter 52 Providing Access to Social Networking Services for Elderly People
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    Chapter 53 Design of User Manuals for Elderly People Focusing on Font Types: Refinement of Experimental Design
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    Chapter 54 Development of Support Applications for Elderly and Handicapped People with ICT Infrastructure
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    Chapter 55 Interface Model for Accessible Forums for Blind, Deaf and Non-disabled People
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    Chapter 56 Evaluation of Accessibility with the Deaf User
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    Chapter 57 Design Touch Feedback for Blind Users
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    Chapter 58 Development of Recognition System of Japanese Sign Language Using 3D Image Sensor
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    Chapter 59 Smart Watches for Home Interaction Services
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    Chapter 60 My Music Mosaic
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    Chapter 61 MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control
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    Chapter 62 A Shadow Touching Technique for Interactive Projector Devices
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    Chapter 63 Modeling the Types of Interaction with Ambient Environment
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    Chapter 64 Interpret Human Gestures with a Time of Flight Camera Using Standard Image Processing Algorithms on a Distributed System
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    Chapter 65 Audio-Only Augmented Reality System for Social Interaction
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    Chapter 66 Calibrating Screen Coordinates of Tabletop Display Using Shadow-Cursor
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    Chapter 67 Designing Interactive Sonification for Live Aquarium Exhibits
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    Chapter 68 Emotional Speech Conversion Using Pitch-Synchronous Harmonic and Non-harmonic Modeling of Speech
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    Chapter 69 Lyricons (Lyrics + Earcons): Designing a New Auditory Cue Combining Speech and Sounds
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    Chapter 70 The Difference of the Emotional Communication by Movement on the Digital Contents
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    Chapter 71 A Study on the Interaction between Human and Smart Devices Based on Emotion Recognition
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    Chapter 72 Effects of Plane Mapping on Sound Localization in a Virtual Auditory Environment
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    Chapter 73 Automatic Facial Expression Recognition Using Modified Wavelet-Based Salient Points and Gabor-Wavelet Filters
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    Chapter 74 Virtual Flying Experience Contents Using Upper-Body Gesture Recognition
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    Chapter 75 Adaptive Multimodal HCI with Uncertain Data by Collaborative Fission and Fusion
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    Chapter 76 A Design on Gestural User Interaction Techniques for Tiled Displays Using Kinects
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    Chapter 77 The Shaking Screening Desktop Interaction Types Based on Tablet Computer
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    Chapter 78 Arm Gesture Recognition Using Continuous DP for User-Defined Gestures
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    Chapter 79 Using EEG Biometric Feedback Devices to Investigate Interruption Impact on Multi-tasking Task Completion
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    Chapter 80 Empirical Review of Challenge Design in Video Game Design
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    Chapter 81 Emotion-Cognition Interaction of Decision Making in the Social Context
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    Chapter 82 Evaluation of Subjective and EEG-Based Measures of Mental Workload
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    Chapter 83 Self Soothing by Reviewing Favorite Memories: An Exploration of Mobile Application Prototypes, Which Facilitate Positive Wellbeing via Reminiscing
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    Chapter 84 The Effects of Information Format and Reading Task on Mobile User’s Reading Behavior: A Cognitive Fit Perspective
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    Chapter 85 Experiment on How Type A and Type B Behavior Pattern Affect Decision-Making
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    Chapter 86 The Error Prevention Mechanisms of Pointing: Eye Focusing and/or Memory Enhancing?
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    Chapter 87 A Novel Approach to Cognitive Engineering: Manipulating Access Cost
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    Chapter 88 Role of Metacognition in Basic Electric Circuit Problem Solving Process
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    Chapter 89 Evaluating the Attention Devoted to Memory Storage Using Simultaneous Measurement of the Brain Activity and Eye Movements
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    Chapter 90 Tracking Attention Based on EEG Spectrum
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    Chapter 91 Measurement of Useful Field of View during Ocular Following Response
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    Chapter 92 Visual Perception Modeling on Sense of Material of Object Surface
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    Chapter 93 Eye Gaze and Mouse Cursor Relationship in a Debugging Task
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    Chapter 94 Adaptive Control Elements for Navigation Systems
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    Chapter 95 Differences between a Young and Older Computer Users’ Recognition Rate of Tactons
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    Chapter 96 Interactive Color Perspective for 3D Graphics Applications: Enhancing Depth Perception and the Understanding of Object Relations
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    Chapter 97 How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes
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    Chapter 98 Vibration of the White Cane Causing a Hardness Sense of an Object
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    Chapter 99 Physiological Responses to Watching 3D on Television with Active and Passive Glasses
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    Chapter 100 Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications
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    Chapter 101 Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application
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    Chapter 102 The Slip-Resistance Effect Assessment of the Anti-slip Strip on Different Contaminated Floors
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    Chapter 103 Analysis of Perceived Discomfort and EMG for Touch Locations of a Soft Keyboard
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    Chapter 104 Servo-actuated Stylus for Post Stroke Arm and Fore Arm Rehabilitation
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    Chapter 105 DualMouse: Permitting Fast, Precise and User-Friendly Keyboard-Based Mouse Control
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    Chapter 106 Comparisons of Computer Exposure and Forearm Musculoskeletal Symptoms among Three Computer Groups-The Application of an External Logger
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    Chapter 107 Laser Pointer Interaction and Its Properties in Pointing Performance
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    Chapter 108 Relationship between Surface Property and Operability of Tablet Terminal with Touch-Sensitive Screen
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    Chapter 109 Interactive Pose Estimation for Active Pauses
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    Chapter 110 One Possibility for Computer Syndrome: Rethinking Computer Break Software Program
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    Chapter 111 Lower Limb Musculoskeletal Model Validation during One Legged Forward Hopping and Side Jumping in Healthy Subjects Using EMG
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    Chapter 112 Research on Two Dimensional Touched Position Distributions of the Touch Screen QWERTY Keyboard
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    Chapter 113 Brainwave Typing: Comparative Study of P300 and Motor Imagery for Typing Using Dry-Electrode EEG Devices
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    Chapter 114 Eye-Controlled Games for Behavioral Therapy of Attention Deficit Disorders
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    Chapter 115 Towards an Emergent and Autopoietic Approach to Adaptative Chord Generation through Human Interaction
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    Chapter 116 Stress Resilience Training System (SRTS)
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    Chapter 117 Proposal of PC Input Method by Combination of Gaze Detection and Head Movement Detection
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    Chapter 118 Pupil Detection Using Stereo-Matching Method and a Constant Interpupillary Distance Condition for a Solution of Glasses Reflection Problem in the Video-Based Gaze Detection System
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    Chapter 119 Rules of Engagement: Brain-Computer Interfaces for Military Training
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    Chapter 120 A Novel Approach for Adaptive EEG Artefact Rejection and EOG Gaze Estimation
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    Chapter 121 Point-and-Click Interface Based on Parameter-Free Eye Tracking Technique Using a Single Camera
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    Chapter 122 Automatic Sleep Stage Classification GUI with a Portable EEG Device
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    Chapter 123 Intelligent Workload Control for Exercise Game
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    Chapter 124 Measurement of the Characteristics for BCI by SSVEP
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    Chapter 125 Evaluation of Independent Component Analysis Algorithms for Electroencephalography Source Separation
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    Chapter 126 Ants Can Schedule Software Projects
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    Chapter 127 Visualizing Software Ecosystems as Living Cities
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    Chapter 128 Modeling the Portfolio Selection Problem with Constraint Programming
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    Chapter 129 Adaptive and Multilevel Approach for Constraint Solving
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    Chapter 130 Biological Objects Data Registration Algorithm for Modal (Low Dimensional) Analysis
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    Chapter 131 A GUI for Modeling Regular Constraints
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    Chapter 132 An Interactive Approach with Four Criteria for Stochastic Weighted Weber Problems
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    Chapter 133 Quality Performance Monitor: A Server Performance Visualization Tool
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    Chapter 134 Gesture-Based Human-Machine Interface: A Case Study Comparing the Realism of Furniture Products in E-Commerce
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    Chapter 135 Designing a Service Innovation Measurement of SMEs
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    Chapter 136 Collaborative Design Support System Based on Interactive Genetic Algorithm (IGA)
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    Chapter 137 Development of Brand Selection Model Considering Customer Service
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    Chapter 138 Mobile In-App Advertising for Tourism: A Case Study
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    Chapter 139 The GUI Design for the Products of Business Use by Using the Business User Model
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    Chapter 140 Modeling Relationship between Visual Impression of Products and Their Graphical Features
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    Chapter 141 Estimation of Dominant Attributes of Product for Each Customer through Behavior Observation of Shopping
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    Chapter 142 Free Design Bank
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    Chapter 143 Promoting Consumer Products with Fictional Stories
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    Chapter 144 Service Designs for Lifestyle Changes
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    Chapter 145 Using Fuzzy Analytic Hierarchy Process to Construct Green Suppliers Assessment Criteria and Inspection Exemption Guidelines
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    Chapter 146 Optimizing Product Interface Training Program for Older Adults-A Pilot Study
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    Chapter 147 The Changing Room
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    Chapter 148 Estimation of Dominant Features of Commodities Based on Shopping Behavior Analysis
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    Chapter 149 A Study on Consumers’ Emotions Evoked by Product Semantics
Attention for Chapter 107: Laser Pointer Interaction and Its Properties in Pointing Performance
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Chapter title
Laser Pointer Interaction and Its Properties in Pointing Performance
Chapter number 107
Book title
HCI International 2013 - Posters’ Extended Abstracts
Published by
Springer, Berlin, Heidelberg, July 2013
DOI 10.1007/978-3-642-39473-7_107
Book ISBNs
978-3-64-239472-0, 978-3-64-239473-7
Authors

Makio Ishihara, Takuya Nakashima

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Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 100%
Readers by discipline Count As %
Nursing and Health Professions 1 100%