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Social Robotics

Overview of attention for book
Cover of 'Social Robotics'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Boundary-Crossing Robots: Societal Impact of Interactions with Socially Capable Autonomous Agents
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    Chapter 2 Effects of Previous Exposure on Children’s Perception of a Humanoid Robot
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    Chapter 3 The Attitude of Elderly and Young Adults Towards a Humanoid Robot as a Facilitator for Social Interaction
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    Chapter 4 Spatiotemporal Coordination Supports a Sense of Commitment in Human-Robot Interaction
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    Chapter 5 Subject Selection Bias in Intervention Experiments with Socially Assistive Robots and the Impact on the Representativeness of the Population
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    Chapter 6 Investigating the Effects of Gaze Behavior on the Perceived Delay of a Robot’s Response
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    Chapter 7 Individual Differences in Attitude Toward Robots Predict Behavior in Human-Robot Interaction
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    Chapter 8 Transferring Adaptive Theory of Mind to Social Robots: Insights from Developmental Psychology to Robotics
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    Chapter 9 Robots Improve Judgments on Self-generated Actions: An Intentional Binding Study
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    Chapter 10 Perception of Creative Responses to Moral Dilemmas by a Conversational Robot
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    Chapter 11 Detection of Generic Human-Object Interactions in Video Streams
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    Chapter 12 More Than You Expect: Priors Influence on the Adoption of Intentional Stance Toward Humanoid Robots
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    Chapter 13 Optimal Use of Verbal Instructions for Multi-robot Human Navigation Guidance
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    Chapter 14 What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction
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    Chapter 15 Online Evaluation of Text to Speech Systems for Three Social Robots
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    Chapter 16 Lexical Entrainment in Multi-party Human–Robot Interaction
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    Chapter 17 No Need to Scream: Robust Sound-Based Speaker Localisation in Challenging Scenarios
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    Chapter 18 Static and Temporal Differences in Social Signals Between Error-Free and Erroneous Situations in Human-Robot Collaboration
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    Chapter 19 Using Human Eye Gaze Patterns as Indicators of Need for Assistance from a Socially Assistive Robot
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    Chapter 20 Knock on Wood: The Effects of Material Choice on the Perception of Social Robots
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    Chapter 21 Personality Synthesis Using Non-humanoid Cues
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    Chapter 22 Exploring the Causal Modeling of Human-Robot Touch Interaction
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    Chapter 23 Hug Behavior Request Model with Approaching Human for Hug Robots
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    Chapter 24 Influence of Variable Environments and Character-Specific Design on Perception of Virtual Robots with Affective Labels
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    Chapter 25 Social Emotions for Social Robots - Studies on Affective Impressions in Human-Human and Human-Robot Interactions
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    Chapter 26 The Contribution of Art and Design to Robotics
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    Chapter 27 Creating Context Through Performance: Perception of the ‘Dancing Droid’ Robotic Platform in Variable Valence Interactions in Distinct Office Environments
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    Chapter 28 Collaborative Human-Robot Hierarchical Task Execution with an Activation Spreading Architecture
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    Chapter 29 A Human Factor Approach to HRI
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    Chapter 30 Companion Transporter: A Co-worker in the Greenhouse
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    Chapter 31 Proactive Intention Recognition for Joint Human-Robot Search and Rescue Missions Through Monte-Carlo Planning in POMDP Environments
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    Chapter 32 Playing Rock-Paper-Scissors with RASA: A Case Study on Intention Prediction in Human-Robot Interactive Games
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    Chapter 33 Virtual or Physical? Social Robots Teaching a Fictional Language Through a Role-Playing Game Inspired by Game of Thrones
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    Chapter 34 Stackelberg Punishment and Bully-Proofing Autonomous Vehicles
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    Chapter 35 Gesture Cues in Navigational Robots
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    Chapter 36 Hand Gesture Based Gameplay with a Smoothie Maker Game Using Myo Armband
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    Chapter 37 The Impact of a Robot Game Partner When Studying Deception During a Card Game
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    Chapter 38 I’m Not Playing Anymore! A Study Comparing Perceptions of Robot and Human Cheating Behavior
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    Chapter 39 Getting Acquainted for a Long-Term Child-Robot Interaction
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    Chapter 40 Use of Robotics in the German Healthcare Sector
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    Chapter 41 In Their Own Words: A Companion Robot for Detecting the Emotional State of Persons with Parkinson’s Disease
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    Chapter 42 Train with Me: A Study Comparing a Socially Assistive Robot and a Virtual Agent for a Rehabilitation Task
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    Chapter 43 User Testing of Cognitive Training Games for People with Mild Cognitive Impairment: Design Implications
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    Chapter 44 Robot-Assisted Therapy for the Severe Form of Autism: Challenges and Recommendations
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    Chapter 45 Toward Robot-Assisted Psychosocial Intervention for Children with Autism Spectrum Disorder (ASD)
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    Chapter 46 Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
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    Chapter 47 Evaluating the Emotional Valence of Affective Sounds for Child-Robot Interaction
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    Chapter 48 Robostress, a New Approach to Understanding Robot Usage, Technology, and Stress
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    Chapter 49 Now I Need Help! Passing Doors and Using Elevators as an Assistance Requiring Robot
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    Chapter 50 Mobile Assistive Robot in an Inclusive Space: An Introduction to the MARIS Project
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    Chapter 51 Should a Robot Guide Like a Human? A Qualitative Four-Phase Study of a Shopping Mall Robot
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    Chapter 52 Identifying Social Context Factors Relevant for a Robotic Elderly Assistant
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    Chapter 53 Improving the Interaction of Older Adults with a Socially Assistive Table Setting Robot
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    Chapter 54 Towards Socially Acceptable, Human-Aware Robot Navigation
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    Chapter 55 Safe Human-Robot Interaction Through Crowd Contact Video Analysis
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    Chapter 56 A Robot Math Tutor that Gives Feedback
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    Chapter 57 Natural Teaching of Robot-Assisted Rearranging Exercises for Cognitive Training
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    Chapter 58 A Digital Wooden Tabletop Maze for Estimation of Cognitive Capabilities in Children
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    Chapter 59 Interactive Robot Learning for Multimodal Emotion Recognition
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    Chapter 60 Teaching Commonsense and Dynamic Knowledge to Service Robots
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    Chapter 61 Teaching Persian Sign Language to a Social Robot via the Learning from Demonstrations Approach
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    Chapter 62 Learning to Gesticulate by Observation Using a Deep Generative Approach
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    Chapter 63 Combining Static and Dynamic Predictions of Transfer Points for Human Initiated Handovers
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    Chapter 64 Monitoring Blind Regions with Prior Knowledge Based Sound Localization
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    Chapter 65 Improving the Visual Comfort of Virtual Reality Telepresence for Robotics
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    Chapter 66 Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots
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    Chapter 67 Privacy Concerns in Robot Teleoperation: Does Personality Influence What Should Be Hidden?
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    Chapter 68 Privacy, Utility, and Cognitive Load in Remote Presence Systems
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    Chapter 69 How a Robot’s Social Credibility Affects Safety Performance
Attention for Chapter 69: How a Robot’s Social Credibility Affects Safety Performance
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (73rd percentile)
  • Above-average Attention Score compared to outputs of the same age and source (64th percentile)

Mentioned by

9 tweeters

Readers on

2 Mendeley
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Chapter title
How a Robot’s Social Credibility Affects Safety Performance
Chapter number 69
Book title
Lecture Notes in Computer Science
Published in
Lecture notes in computer science, November 2019
DOI 10.1007/978-3-030-35888-4_69
Book ISBNs
978-3-03-035887-7, 978-3-03-035888-4

Patrick Holthaus, Catherine Menon, Farshid Amirabdollahian

Twitter Demographics

The data shown below were collected from the profiles of 9 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 50%
Student > Master 1 50%
Readers by discipline Count As %
Computer Science 1 50%
Psychology 1 50%

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 December 2019.
All research outputs
of 15,184,339 outputs
Outputs from Lecture notes in computer science
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Outputs of similar age
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Outputs of similar age from Lecture notes in computer science
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Altmetric has tracked 15,184,339 research outputs across all sources so far. Compared to these this one has done well and is in the 81st percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,540 research outputs from this source. They receive a mean Attention Score of 4.5. This one has done well, scoring higher than 83% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 348,584 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 73% of its contemporaries.
We're also able to compare this research output to 17 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 64% of its contemporaries.