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Video Games and Well-being

Overview of attention for book
Overall attention for this book and its chapters
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Mentioned by

1 news outlet
34 tweeters

Readers on

13 Mendeley
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Video Games and Well-being
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-32770-5
978-3-03-032769-9, 978-3-03-032770-5

Rachel Kowert

Twitter Demographics

The data shown below were collected from the profiles of 34 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 3 23%
Student > Ph. D. Student 3 23%
Student > Bachelor 3 23%
Professor 1 8%
Lecturer 1 8%
Other 2 15%
Readers by discipline Count As %
Computer Science 5 38%
Psychology 4 31%
Arts and Humanities 1 8%
Business, Management and Accounting 1 8%
Medicine and Dentistry 1 8%
Other 1 8%