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Video Games and Well-being

Overview of attention for book
Overall attention for this book and its chapters
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Mentioned by

news
1 news outlet
twitter
31 X users
wikipedia
1 Wikipedia page

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
36 Mendeley
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Title
Video Games and Well-being
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-32770-5
ISBNs
978-3-03-032769-9, 978-3-03-032770-5
Editors

Rachel Kowert

X Demographics

X Demographics

The data shown below were collected from the profiles of 31 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 36 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 36 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 19%
Student > Bachelor 7 19%
Student > Ph. D. Student 6 17%
Student > Postgraduate 2 6%
Other 2 6%
Other 5 14%
Unknown 7 19%
Readers by discipline Count As %
Psychology 11 31%
Computer Science 7 19%
Business, Management and Accounting 3 8%
Medicine and Dentistry 3 8%
Arts and Humanities 2 6%
Other 3 8%
Unknown 7 19%