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X Demographics
Mendeley readers
Title |
Video Games and Well-being
|
---|---|
Published by |
Springer International Publishing, January 2020
|
DOI | 10.1007/978-3-030-32770-5 |
ISBNs |
978-3-03-032769-9, 978-3-03-032770-5
|
Editors |
Rachel Kowert |
X Demographics
The data shown below were collected from the profiles of 31 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 7 | 23% |
Germany | 3 | 10% |
Netherlands | 2 | 6% |
United Kingdom | 2 | 6% |
Malaysia | 1 | 3% |
Norway | 1 | 3% |
Canada | 1 | 3% |
Unknown | 14 | 45% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 23 | 74% |
Scientists | 8 | 26% |
Mendeley readers
The data shown below were compiled from readership statistics for 36 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 36 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 19% |
Student > Bachelor | 7 | 19% |
Student > Ph. D. Student | 6 | 17% |
Student > Postgraduate | 2 | 6% |
Other | 2 | 6% |
Other | 5 | 14% |
Unknown | 7 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 11 | 31% |
Computer Science | 7 | 19% |
Business, Management and Accounting | 3 | 8% |
Medicine and Dentistry | 3 | 8% |
Arts and Humanities | 2 | 6% |
Other | 3 | 8% |
Unknown | 7 | 19% |