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Video Games and Well-being

Overview of attention for book
Attention for Chapter 1: Digital Games and Well-Being: An Overview
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Mentioned by

news
1 news outlet
twitter
20 X users

Citations

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7 Dimensions

Readers on

mendeley
23 Mendeley
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Chapter title
Digital Games and Well-Being: An Overview
Chapter number 1
Book title
Video Games and Well-being
Published by
Palgrave Pivot, Cham, December 2019
DOI 10.1007/978-3-030-32770-5_1
Book ISBNs
978-3-03-032769-9, 978-3-03-032770-5
Authors

Felix Reer, Thorsten Quandt, Reer, Felix, Quandt, Thorsten

X Demographics

X Demographics

The data shown below were collected from the profiles of 20 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 23 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 17%
Researcher 4 17%
Lecturer 3 13%
Professor > Associate Professor 2 9%
Student > Ph. D. Student 1 4%
Other 3 13%
Unknown 6 26%
Readers by discipline Count As %
Psychology 7 30%
Social Sciences 4 17%
Business, Management and Accounting 2 9%
Economics, Econometrics and Finance 1 4%
Arts and Humanities 1 4%
Other 2 9%
Unknown 6 26%