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Mendeley readers
Chapter title |
Gamification for Graphic Education: A Case Study on Innovative Methodology
|
---|---|
Chapter number | 16 |
Book title |
Videogame Sciences and Arts
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-37983-4_16 |
Book ISBNs |
978-3-03-037982-7, 978-3-03-037983-4
|
Authors |
Jackeline Lima Farbiarz, Alexandre Farbiarz, Guilherme Xavier, Cynthia Macedo Dias, Farbiarz, Jackeline Lima, Farbiarz, Alexandre, Xavier, Guilherme, Dias, Cynthia Macedo |
Mendeley readers
The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 8 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Unspecified | 1 | 13% |
Professor | 1 | 13% |
Student > Master | 1 | 13% |
Unknown | 5 | 63% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 13% |
Unspecified | 1 | 13% |
Chemistry | 1 | 13% |
Engineering | 1 | 13% |
Unknown | 4 | 50% |