You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Title |
ゲームとして経験を語る場における過剰な意味の創出 ―RPG型図書館ガイダンス・プログラムにおけるグループ・ディスカッションの会話分析―
|
---|---|
Published in |
認知科学, June 2019
|
DOI | 10.11225/jcss.25.375 |
Authors |
石田 喜美, 名城 邦孝, 関 敦央, 宮崎 雅幸, 寺島 哲平 |
Twitter Demographics
The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 3 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |