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Mendeley readers
Chapter title |
Rehabilitation of Patients with Hemiplegia Using Deep Learning Techniques to Control a Video Game
|
---|---|
Chapter number | 32 |
Book title |
Applied Technologies
|
Published by |
Springer, Cham, March 2020
|
DOI | 10.1007/978-3-030-42520-3_32 |
Book ISBNs |
978-3-03-042519-7, 978-3-03-042520-3
|
Authors |
Fabricio Tipantocta, Marcelo Zambrano Vizuete, Ricardo Rosero, Wladimir Paredes, Eduardo Velasco |
Mendeley readers
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 30% |
Professor | 2 | 20% |
Unspecified | 1 | 10% |
Other | 1 | 10% |
Student > Master | 1 | 10% |
Other | 0 | 0% |
Unknown | 2 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 30% |
Engineering | 2 | 20% |
Unspecified | 1 | 10% |
Medicine and Dentistry | 1 | 10% |
Sports and Recreations | 1 | 10% |
Other | 0 | 0% |
Unknown | 2 | 20% |