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Pervasive Computing

Overview of attention for book
Cover of 'Pervasive Computing'

Table of Contents

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    Book Overview
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    Chapter 1 Personalized Driving Behavior Monitoring and Analysis for Emerging Hybrid Vehicles
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    Chapter 2 Mimic Sensors: Battery-Shaped Sensor Node for Detecting Electrical Events of Handheld Devices
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    Chapter 3 Leveraging Children’s Behavioral Distribution and Singularities in New Interactive Environments: Study in Kindergarten Field Trips
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    Chapter 4 Urban Traffic Modelling and Prediction Using Large Scale Taxi GPS Traces
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    Chapter 5 A Unified Framework for Modeling and Predicting Going-Out Behavior
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    Chapter 6 The Hidden Image of the City: Sensing Community Well-Being from Urban Mobility
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    Chapter 7 Scalable Mining of Common Routes in Mobile Communication Network Traffic Data
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    Chapter 8 Accounting for Energy-Reliant Services within Everyday Life at Home
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    Chapter 9 Smart Blueprints: Automatically Generated Maps of Homes and the Devices Within Them
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    Chapter 10 Hacking the Natural Habitat: An In-the-Wild Study of Smart Homes, Their Development, and the People Who Live in Them
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    Chapter 11 The Design of a Segway AR-Tactile Navigation System
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    Chapter 12 Route Guidance Modality for Elder Driver Navigation
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    Chapter 13 Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces
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    Chapter 14 .NET Gadgeteer: A Platform for Custom Devices
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    Chapter 15 Recognizing Handheld Electrical Device Usage with Hand-Worn Coil of Wire
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    Chapter 16 Self-calibration of RFID Reader Probabilities in a Smart Real-Time Factory
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    Chapter 17 AWESOM: Automatic Discrete Partitioning of Indoor Spaces for WiFi Fingerprinting
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    Chapter 18 Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling
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    Chapter 19 Estimating Position Relation between Two Pedestrians Using Mobile Phones
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    Chapter 20 Clearing a Crowd: Context-Supported Neighbor Positioning for People-Centric Navigation
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    Chapter 21 Paying in Kind for Crowdsourced Work in Developing Regions
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    Chapter 22 Tangible and Casual NFC-Enabled Mobile Games
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    Chapter 23 Big Brother Knows Your Friends: On Privacy of Social Communities in Pervasive Networks
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    Chapter 24 Map-Aware Position Sharing for Location Privacy in Non-trusted Systems
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    Chapter 25 Sense and Sensibility in a Pervasive World
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    Chapter 26 From School Food to Skate Parks in a Few Clicks: Using Public Displays to Bootstrap Civic Engagement of the Young
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    Chapter 27 Increasing Brand Attractiveness and Sales through Social Media Comments on Public Displays – Evidence from a Field Experiment in the Retail Industry
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    Chapter 28 Automatic Description of Context-Altering Services through Observational Learning
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (94th percentile)
  • High Attention Score compared to outputs of the same age and source (96th percentile)

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