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Internationalization, Design and Global Development

Overview of attention for book
Cover of 'Internationalization, Design and Global Development'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Identifying and Measuring Cultural Differences in Cross-Cultural User-Interface Design
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    Chapter 2 Cross Cultural Computer Gaming
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    Chapter 3 This Is Who I Am and This Is What I Do: Demystifying the Process of Designing Culturally Authentic Technology
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    Chapter 4 Cultural Dimensions in User Preferences and Behaviors of Mobile Phones and Interpretation of National Cultural Differences
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    Chapter 5 Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design
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    Chapter 6 Cultural Aspect of Interaction Design beyond Human-Computer Interaction
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    Chapter 7 Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA
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    Chapter 8 Cross-Culture and Website Design: Cultural Movements and Settled Cultural Variables
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    Chapter 9 Cross-Cultural Design and Evaluation of the Apple iPhone
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    Chapter 10 Cross-Cultural Understanding of the Dual Structure of Metaphorical Icons: An Explorative Study with French and Turkish Users on an E-Learning Site
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    Chapter 11 Cultural Representation for Multi-culture Interaction Design
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    Chapter 12 Designing for a Dialogic View of Interpretation in Cross-Cultural IT Design
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    Chapter 13 Exploring Cultural Context Using the Contextual Scenario Framework
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    Chapter 14 Attention to Effects of Different Cross-Cultural Levels in User Research Method’s Interface: Discipline or Nationality – Which Has Stronger Force?
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    Chapter 15 A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction
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    Chapter 16 The Use of Hypertext as a Vocabulary Acquisition Strategy for English as Second Language Learners
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    Chapter 17 A Systematic Review of Technologies Designed to Improve and Assist Cognitive Decline for Both the Current and Future Aging Populations
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    Chapter 18 Developers and Moderators: Observations in the Co-development of an Online Social Space
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    Chapter 19 Anthropomorphic Systems: An Approach for Categorization
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    Chapter 20 Cyber Society and Cooperative Cyber Defence
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    Chapter 21 Constructing a Model of Internet-Based Career Information System for Industrial Design Students in Universities
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    Chapter 22 Factors Affecting Online Game Players’ Loyalty
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    Chapter 23 Exploring the Influences of Individualism-Collectivism on Individual’s Perceived Participation Equality in Virtual Learning Teams
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    Chapter 24 Application of the Labeled Magnitude Scale in Kansei Research
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    Chapter 25 Internationalizing Mainframe Applications through Screen Scraping
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    Chapter 26 A Case Study in Community-Driven Translation of a Fast-Changing Website
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    Chapter 27 Rescaling Non-metric Data to Metric Data Using Multi-Dimensional Scaling
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    Chapter 28 Intercultural Usability Surveys: Do People Always Tell “The Truth”?
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    Chapter 29 Cultural Interface Design Advisor Tool: Research Methodology and Practical Development Efforts
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    Chapter 30 An Investigation of the Relationship between Digit Ratio and Spatial Ability
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    Chapter 31 “Whose Rule Is It Anyway?" – A Case Study in the Internationalization of User-Configurable Business Rules
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    Chapter 32 Design of Face-to-Face Multilingual Communication Environment for Illiterate People
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    Chapter 33 Internationalization and Localization of Websites: Navigation in English Language and Chinese Language Sites
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    Chapter 34 Considerations for Using Eye Trackers during Usability Studies
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    Chapter 35 The Future of Enterprise Is with the Mobile Workforce: An International Field Study
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    Chapter 36 Representation and Reflexivity in ICT for Development (Telecentre) Research
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    Chapter 37 Ubiquitous Society – Cultural Factors Driving Mobile Innovations and Adoption in Japan
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    Chapter 38 A Study of Innovation Design on Taiwan Culture Creative Product – A Case Study of the Facial Mask of Ba Ja Jang
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    Chapter 39 The Application of ICTs and Digital Divide in Rural China
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    Chapter 40 Perceptions on Interaction Design in Malaysia
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    Chapter 41 The Cultural Creative of Product Design for Pingtung County in Taiwan
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    Chapter 42 A Study of Service Innovation Design in Cultural and Creative Industry
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    Chapter 43 The Impact of Culture on the Design of Arabic Websites
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    Chapter 44 Personalizing the Shared Mobile Phone
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    Chapter 45 Affordable Wireless Connectivity Linking Poor Latin American Communities Binding Their Schools by Sharing ICT Training for “Maestros” of Primary Schools
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    Chapter 46 Testing of a Novel Web Browser Interface for the Chinese Market
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    Chapter 47 Looking for the Image of Modernization: The Story of Made in Taiwan (MIT)
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    Chapter 48 Innovation through Customers’ Eyes
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    Chapter 49 The Effect of E-Learning on Business Organizations: A UAE Case Study
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    Chapter 50 txteagle: Mobile Crowdsourcing
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    Chapter 51 User Experience Research and Management of Online Advertising and Merchandising
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    Chapter 52 Supportive Web Design for Users from Different Culture Origins in E-Commerce
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    Chapter 53 How Mobile Money Can Drive Financial Inclusion for Women at the Bottom of the Pyramid (BOP) in Indian Urban Centers
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    Chapter 54 Mobile-Banking Adoption and Usage by Low-Literate, Low-Income Users in the Developing World
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    Chapter 55 Examining the Usage and Impact of Transformational M-Banking in Kenya
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    Chapter 56 Balancing Separateness and Jointness of Money in Relationships: The Design of Bank Accounts in Australia and India
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    Chapter 57 Mobile Remittances: Design for Financial Inclusion
Attention for Chapter 54: Mobile-Banking Adoption and Usage by Low-Literate, Low-Income Users in the Developing World
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (64th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (58th percentile)

Mentioned by

1 Wikipedia page


7 Dimensions

Readers on

168 Mendeley
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Chapter title
Mobile-Banking Adoption and Usage by Low-Literate, Low-Income Users in the Developing World
Chapter number 54
Book title
Internationalization, Design and Global Development
Published in
Lecture notes in computer science, January 2009
DOI 10.1007/978-3-642-02767-3_54
Book ISBNs
978-3-64-202766-6, 978-3-64-202767-3

Indrani Medhi, Aishwarya Ratan, Kentaro Toyama


Nuray Aykin

Mendeley readers

The data shown below were compiled from readership statistics for 168 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 1%
South Africa 2 1%
Brazil 1 <1%
Kenya 1 <1%
Germany 1 <1%
Portugal 1 <1%
Canada 1 <1%
Unknown 159 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 45 27%
Student > Ph. D. Student 35 21%
Student > Bachelor 22 13%
Student > Postgraduate 21 13%
Researcher 12 7%
Other 25 15%
Unknown 8 5%
Readers by discipline Count As %
Business, Management and Accounting 56 33%
Computer Science 49 29%
Social Sciences 17 10%
Economics, Econometrics and Finance 16 10%
Psychology 6 4%
Other 15 9%
Unknown 9 5%

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 December 2018.
All research outputs
of 14,051,173 outputs
Outputs from Lecture notes in computer science
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Outputs of similar age
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Outputs of similar age from Lecture notes in computer science
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Altmetric has tracked 14,051,173 research outputs across all sources so far. This one is in the 49th percentile – i.e., 49% of other outputs scored the same or lower than it.
So far Altmetric has tracked 7,432 research outputs from this source. They receive a mean Attention Score of 4.4. This one has gotten more attention than average, scoring higher than 58% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 265,879 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 64% of its contemporaries.
We're also able to compare this research output to 89 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 58% of its contemporaries.