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Artificial Intelligence in Education

Overview of attention for book
Cover of 'Artificial Intelligence in Education'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Making Sense of Student Success and Risk Through Unsupervised Machine Learning and Interactive Storytelling
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    Chapter 2 Strategies for Deploying Unreliable AI Graders in High-Transparency High-Stakes Exams
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    Chapter 3 AI Enabled Tutor for Accessible Training
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    Chapter 4 Introducing a Framework to Assess Newly Created Questions with Natural Language Processing
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    Chapter 5 Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning
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    Chapter 6 Automated Analysis of Middle School Students’ Written Reflections During Game-Based Learning
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    Chapter 7 Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?
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    Chapter 8 Predicting Gaps in Usage in a Phone-Based Literacy Intervention System
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    Chapter 9 MACER: A Modular Framework for Accelerated Compilation Error Repair
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    Chapter 10 Using Motion Sensors to Understand Collaborative Interactions in Digital Fabrication Labs
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    Chapter 11 Student Dropout Prediction
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    Chapter 12 Real-Time Multimodal Feedback with the CPR Tutor
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    Chapter 13 Impact of Methodological Choices on the Evaluation of Student Models
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    Chapter 14 Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models
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    Chapter 15 Fooling Automatic Short Answer Grading Systems
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    Chapter 16 Using Neural Tensor Networks for Open Ended Short Answer Assessment
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    Chapter 17 The Sound of Inattention: Predicting Mind Wandering with Automatically Derived Features of Instructor Speech
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    Chapter 18 To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation
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    Chapter 19 Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion
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    Chapter 20 A Conceptual Framework for Human–AI Hybrid Adaptivity in Education
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    Chapter 21 Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game
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    Chapter 22 Neural Multi-task Learning for Teacher Question Detection in Online Classrooms
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    Chapter 23 A Data-Driven Student Model to Provide Adaptive Support During Video Watching Across MOOCs
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    Chapter 24 Transfer of Automated Performance Feedback Models to Different Specimens in Virtual Reality Temporal Bone Surgery
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    Chapter 25 Use of Adaptive Feedback in an App for English Language Spontaneous Speech
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    Chapter 26 Impact of Conversational Formality on the Quality and Formality of Written Summaries
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    Chapter 27 LIWCs the Same, Not the Same: Gendered Linguistic Signals of Performance and Experience in Online STEM Courses
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    Chapter 28 SoundHunters: Increasing Learner Phonological Awareness in Plains Cree
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    Chapter 29 Moodoo: Indoor Positioning Analytics for Characterising Classroom Teaching
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    Chapter 30 DETECT: A Hierarchical Clustering Algorithm for Behavioural Trends in Temporal Educational Data
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    Chapter 31 Effect of Non-mandatory Use of an Intelligent Tutoring System on Students’ Learning
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    Chapter 32 Evaluating Crowdsourcing and Topic Modeling in Generating Knowledge Components from Explanations
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    Chapter 33 Modeling the Relationships Between Basic and Achievement Emotions in Computer-Based Learning Environments
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    Chapter 34 Analysis of Task Difficulty Sequences in a Simulation-Based POE Environment
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    Chapter 35 Affective Sequences and Student Actions Within Reasoning Mind
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    Chapter 36 Helping Teachers Help Their Students: A Human-AI Hybrid Approach
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    Chapter 37 Comprehensive Views of Math Learners: A Case for Modeling and Supporting Non-math Factors in Adaptive Math Software
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    Chapter 38 Exploring the Impact of Simple Explanations and Agency on Batch Deep Reinforcement Learning Induced Pedagogical Policies
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    Chapter 39 Recommending Insightful Drill-Downs Based on Learning Processes for Learning Analytics Dashboards
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    Chapter 40 Using Thinkalouds to Understand Rule Learning and Cognitive Control Mechanisms Within an Intelligent Tutoring System
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    Chapter 41 Remember the Facts? Investigating Answer-Aware Neural Question Generation for Text Comprehension
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    Chapter 42 Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research
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    Chapter 43 Far from Success – Far from Feedback Acceptance? The Influence of Game Performance on Young Students’ Willingness to Accept Critical Constructive Feedback During Play
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    Chapter 44 Robust Neural Automated Essay Scoring Using Item Response Theory
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    Chapter 45 Supporting Teacher Assessment in Chinese Language Learning Using Textual and Tonal Features
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    Chapter 46 Early Detection of Wheel-Spinning in ASSISTments
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    Chapter 47 Investigating Differential Error Types Between Human and Simulated Learners
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    Chapter 48 Studying the Interactions Between Science, Engineering, and Computational Thinking in a Learning-by-Modeling Environment
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    Chapter 49 Exploring Automated Question Answering Methods for Teaching Assistance
Attention for Chapter 8: Predicting Gaps in Usage in a Phone-Based Literacy Intervention System
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Chapter title
Predicting Gaps in Usage in a Phone-Based Literacy Intervention System
Chapter number 8
Book title
Artificial Intelligence in Education
Published by
Springer, Cham, June 2020
DOI 10.1007/978-3-030-52237-7_8
Book ISBNs
978-3-03-052236-0, 978-3-03-052237-7

Rishabh Chatterjee, Michael Madaio, Amy Ogan, Chatterjee, Rishabh, Madaio, Michael, Ogan, Amy

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 25%
Researcher 1 25%
Student > Master 1 25%
Unknown 1 25%
Readers by discipline Count As %
Computer Science 2 50%
Psychology 1 25%
Unknown 1 25%