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Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications

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Cover of 'Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications'

Table of Contents

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    Book Overview
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    Chapter 1 Navigating a Heavy Industry Environment Using Augmented Reality - A Comparison of Two Indoor Navigation Designs
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    Chapter 2 A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality
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    Chapter 3 User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture
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    Chapter 4 A Comparison of Augmented and Virtual Reality Features in Industrial Trainings
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    Chapter 5 AR Assisted Process Guidance System for Ship Block Fabrication
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    Chapter 6 The Virtual Dressing Room: A Return Rate Study
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    Chapter 7 A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human
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    Chapter 8 A Literature Review of AR-Based Remote Guidance Tasks with User Studies
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    Chapter 9 Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course
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    Chapter 10 Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) Domain: A Mapping and a Pre-study on Functionality and Immersion
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    Chapter 11 Measurement Based AR for Geometric Validation Within Automotive Engineering and Construction Processes
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    Chapter 12 Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks
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    Chapter 13 Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario
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    Chapter 14 Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction
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    Chapter 15 Augmented Reality and Microbit for Project-Based Learning
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    Chapter 16 Research on the Perceptual Interaction Model of Virtual Reality Films
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    Chapter 17 Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust
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    Chapter 18 Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence
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    Chapter 19 Empeiría*: Powering Future Education Training Systems with Device Agnostic Web-VR Apps
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    Chapter 20 Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences
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    Chapter 21 Using Laser Scans and ‘Life History’ to Remember Heritage in Virtual Environments
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    Chapter 22 Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course
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    Chapter 23 Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS)
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    Chapter 24 Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias. Experiments and Results
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    Chapter 25 Multi-channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology
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    Chapter 26 A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy
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    Chapter 27 Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool
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    Chapter 28 VREye: Exploring Human Visual Acuity Test Using Virtual Reality
Overall attention for this book and its chapters
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Title
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-49698-2
ISBNs
978-3-03-049697-5, 978-3-03-049698-2
Editors

Jessie Y. C. Chen, Gino Fragomeni

Twitter Demographics

The data shown below were collected from the profiles of 19 tweeters who shared this research output. Click here to find out more about how the information was compiled.