↓ Skip to main content

Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications

Overview of attention for book
Cover of 'Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Navigating a Heavy Industry Environment Using Augmented Reality - A Comparison of Two Indoor Navigation Designs
  3. Altmetric Badge
    Chapter 2 A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality
  4. Altmetric Badge
    Chapter 3 User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture
  5. Altmetric Badge
    Chapter 4 A Comparison of Augmented and Virtual Reality Features in Industrial Trainings
  6. Altmetric Badge
    Chapter 5 AR Assisted Process Guidance System for Ship Block Fabrication
  7. Altmetric Badge
    Chapter 6 The Virtual Dressing Room: A Return Rate Study
  8. Altmetric Badge
    Chapter 7 A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human
  9. Altmetric Badge
    Chapter 8 A Literature Review of AR-Based Remote Guidance Tasks with User Studies
  10. Altmetric Badge
    Chapter 9 Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course
  11. Altmetric Badge
    Chapter 10 Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) Domain: A Mapping and a Pre-study on Functionality and Immersion
  12. Altmetric Badge
    Chapter 11 Measurement Based AR for Geometric Validation Within Automotive Engineering and Construction Processes
  13. Altmetric Badge
    Chapter 12 Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks
  14. Altmetric Badge
    Chapter 13 Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario
  15. Altmetric Badge
    Chapter 14 Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction
  16. Altmetric Badge
    Chapter 15 Augmented Reality and Microbit for Project-Based Learning
  17. Altmetric Badge
    Chapter 16 Research on the Perceptual Interaction Model of Virtual Reality Films
  18. Altmetric Badge
    Chapter 17 Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust
  19. Altmetric Badge
    Chapter 18 Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence
  20. Altmetric Badge
    Chapter 19 Empeiría*: Powering Future Education Training Systems with Device Agnostic Web-VR Apps
  21. Altmetric Badge
    Chapter 20 Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences
  22. Altmetric Badge
    Chapter 21 Using Laser Scans and ‘Life History’ to Remember Heritage in Virtual Environments
  23. Altmetric Badge
    Chapter 22 Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course
  24. Altmetric Badge
    Chapter 23 Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS)
  25. Altmetric Badge
    Chapter 24 Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias. Experiments and Results
  26. Altmetric Badge
    Chapter 25 Multi-channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology
  27. Altmetric Badge
    Chapter 26 A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy
  28. Altmetric Badge
    Chapter 27 Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool
  29. Altmetric Badge
    Chapter 28 VREye: Exploring Human Visual Acuity Test Using Virtual Reality
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

4 news outlets
1 blog
19 tweeters
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-49698-2
978-3-03-049697-5, 978-3-03-049698-2

Jessie Y. C. Chen, Gino Fragomeni

Twitter Demographics

The data shown below were collected from the profiles of 19 tweeters who shared this research output. Click here to find out more about how the information was compiled.