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Online Communities and Social Computing

Overview of attention for book
Cover of 'Online Communities and Social Computing'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 User Generated Content: An Analysis of User Behavior by Mining Political Tweets
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    Chapter 2 Well-Being’s Predictive Value
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    Chapter 3 You Are Not Alone Online: A Case Study of a Long Distance Romantic Relationship Online Community
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    Chapter 4 Motivations of Facebook Users for Responding to Posts on a Community Page
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    Chapter 5 Quantifying Cultural Attributes for Understanding Human Behavior on the Internet
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    Chapter 6 Assessing the Possibility of a Social e-Book by Analyzing Reader Experiences
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    Chapter 7 Exploratory Study on Online Social Networks User from SASANG Constitution-Focused on Korean Facebook Users
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    Chapter 8 Readability Assessment of Policies and Procedures of Social Networking Sites
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    Chapter 9 Online Idea Contests: Identifying Factors for User Retention
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    Chapter 10 What Motivates People Use Social Tagging
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    Chapter 11 Understanding Social Network Sites (SNSs) Preferences: Personality, Motivation, and Happiness Matters
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    Chapter 12 Influence of Monetary and Non-monetary Incentives on Students’ Behavior in Blended Learning Settings in Higher Education
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    Chapter 13 Eye Tracking Analysis of User Behavior in Online Social Networks
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    Chapter 14 Who Are Seeking Friends? The Portrait of Stranger-Seeker in Social Network Sites
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    Chapter 15 The Effect of Leaderboard Ranking on Players’ Perception of Gaming Fun
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    Chapter 16 Using Facebook for Collaborative Academic Activities in Education
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    Chapter 17 Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks
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    Chapter 18 Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games
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    Chapter 19 Project Awareness System – Improving Collaboration through Visibility
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    Chapter 20 A Comparative Review of Research Literature on Microblogging Use and Risk in Organizational and Educational Settings
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    Chapter 21 Being Example: A Different Kind of Leadership, Looking for Exemplary Behaviors
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    Chapter 22 WEB 2.0 Technologies Supporting Students and Scholars in Higher Education
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    Chapter 23 Empirical Study of Routine Structure in University Campus
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    Chapter 24 Communication and Avatar Representation during Role-Playing in Second Life Virtual World
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    Chapter 25 A High-School Homeschooling Education Model Based on Cloud Computing
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    Chapter 26 Online Communities and Social Computing
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    Chapter 27 The Influence of Social Networking Sites on Participation in the 2012 Presidential Election
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    Chapter 28 Teaching about the Impacts of Social Networks: An End of Life Perspective
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    Chapter 29 The Effects of Navigation Support and Group Structure on Collaborative Online Shopping
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    Chapter 30 Building and Sustaining a Lifelong Adult Learning Network
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    Chapter 31 City 2.0 and Tourism Development
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    Chapter 32 Looking Back at Facebook Content and the Positive Impact Upon Wellbeing: Exploring Reminiscing as a Tool for Self Soothing
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    Chapter 33 User-Centered Investigation of Social Commerce Design
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    Chapter 34 Effects of Sharing Farmers’ Information Using Content Management System
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    Chapter 35 Untangling the Web of e-Health: Multiple Sclerosis Patients’ Perceptions of Online Health Information, Information Literacy, and the Impact on Treatment Decision Making
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    Chapter 36 Supporting Social Deliberative Skills Online: The Effects of Reflective Scaffolding Tools
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    Chapter 37 A LivingLab Approach to Involve Elderly in the Design of Smart TV Applications Offering Communication Services
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    Chapter 38 The Role of the Community in a Technical Support Community: A Case Study
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    Chapter 39 Experiences by Using AFFINE for Building Collaborative Applications for Online Communities
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    Chapter 40 Context Management for RFID-Based Distributed Interaction Spaces
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    Chapter 41 A Three-Level Approach to the Study of Multi-cultural Social Networking
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    Chapter 42 Towards Visual Configuration Support for Interdependent Security Goals
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    Chapter 43 Composites Ideas in COMPOOL Immersion: A Semantics Engineering Innovation Network Community Platform
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    Chapter 44 Supporting Distributed Search in Virtual Worlds
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    Chapter 45 A Consideration of the Functions That Support to Find New Friends in Social Games
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    Chapter 46 Group Recommender Systems as a Voting Problem
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    Chapter 47 Social Media: An Ill-Defined Phenomenon
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    Chapter 48 Searching Emotional Scenes in TV Programs Based on Twitter Emotion Analysis
  50. Altmetric Badge
    Chapter 49 Sentiment Classification of Web Review Using Association Rules
Attention for Chapter 26: Online Communities and Social Computing
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About this Attention Score

  • Average Attention Score compared to outputs of the same age

Mentioned by

twitter
1 tweeter

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
3 Mendeley
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Chapter title
Online Communities and Social Computing
Chapter number 26
Book title
Online Communities and Social Computing
Published in
Lecture notes in computer science, July 2013
DOI 10.1007/978-3-642-39371-6_26
Book ISBNs
978-3-64-239370-9, 978-3-64-239371-6
Authors

A. Ant Ozok, Panayiotis Zaphiris, Yuanqiong Wang, Jessica Arfaa, Yuanqiong (Kathy) Wang

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 67%
Student > Doctoral Student 1 33%
Readers by discipline Count As %
Business, Management and Accounting 1 33%
Computer Science 1 33%
Social Sciences 1 33%

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 September 2016.
All research outputs
#4,509,711
of 8,440,126 outputs
Outputs from Lecture notes in computer science
#3,444
of 6,721 outputs
Outputs of similar age
#139,104
of 252,905 outputs
Outputs of similar age from Lecture notes in computer science
#76
of 128 outputs
Altmetric has tracked 8,440,126 research outputs across all sources so far. This one is in the 27th percentile – i.e., 27% of other outputs scored the same or lower than it.
So far Altmetric has tracked 6,721 research outputs from this source. They receive a mean Attention Score of 3.9. This one is in the 26th percentile – i.e., 26% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 252,905 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 35th percentile – i.e., 35% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 128 others from the same source and published within six weeks on either side of this one. This one is in the 23rd percentile – i.e., 23% of its contemporaries scored the same or lower than it.