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HCI International 2015 - Posters’ Extended Abstracts

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Cover of 'HCI International 2015 - Posters’ Extended Abstracts'

Table of Contents

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    Book Overview
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    Chapter 1 Is Touch-Based Text Input Practical for a Smartwatch?
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    Chapter 2 User Recognition and Preference of App Icon Stylization Design on the Smartphone
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    Chapter 3 Towards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction
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    Chapter 4 Can Color Tell? Smartphone LED Notification Color and Users’ Perception of the Situation
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    Chapter 5 A Suggestion for a Smartphone Video Player Interface
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    Chapter 6 Implications of HCI in Energy Consumption Between Native and Rich-Client Applications for Navigations Widgets in Tablets
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    Chapter 7 Adaptive UI from Human Behavior Pattern on Small Screen Interface: Focused on Double-Swipe Interface
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    Chapter 8 Hyper Panel System: Display System for Poster Layouts with Detailed Contents
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    Chapter 9 Operation Sound Influence on Tablet Device Character Input Operation
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    Chapter 10 Virtually Augmented Social Skills Training
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    Chapter 11 Acceptance and Quality Perception of Social Network Standard and Non-standard Services in Different Cultures
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    Chapter 12 Between the Profiles: Another such Bias. Technology Acceptance Studies on Social Network Services
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    Chapter 13 The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments
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    Chapter 14 Mettle: Reframing Messaging as a Felt Anticipation
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    Chapter 15 Social Media Use and Impact on Interpersonal Communication
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    Chapter 16 Emotional Selling on Social Media: The ‘Punctum’ of Personality and Photographs
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    Chapter 17 Towards the Easy Analysis of Mass Media Audience Reaction on Social Networks via Discursive Category Tools
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    Chapter 18 A Proposal of an SNS to Support Individual Practices in a Voluntary Community
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    Chapter 19 Providing Tools to Enable Information Audit in Social Networks
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    Chapter 20 A Longitudinal Field Study on Kiss Mediation Interface for Long Distance Relationships
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    Chapter 21 Trust Towards Social Media in Emergencies: A Perspective of Professional Emergency Personnel in Europe
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    Chapter 22 Creativity in Agile Software Development Methods
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    Chapter 23 Use of Quality Management Principles in the Shaping of Work Environment
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    Chapter 24 NEC’s Approach to Social Value Design
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    Chapter 25 Assessment of Business Analytics Trust Through Examination of Personal IT Use
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    Chapter 26 Leadership in Agile Software Development Methods
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    Chapter 27 Interactive Tool to Find Focal Spots in Human Computer Interfaces in eCommerce
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    Chapter 28 Usability Evaluation of an M-Commerce System Using Proxy Users
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    Chapter 29 Current State of HCI Practice in the Estonian Software Development Industry
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    Chapter 30 How Non-technological Innovation Reinforces the Effect of Technological Innovation on Firm Performance?: An Empirical Study of Korean Manufacturing Industry
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    Chapter 31 Innovation Lessons: Implications of Nikola Tesla’s Life for Today’s Engineers, Scientists, and Technology Designers
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    Chapter 32 The Importance of Using Gestalt and Grid in Building Brands
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    Chapter 33 Change of Government R&D in HCI Categories in Korea
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    Chapter 34 Usability of Mobile Applications in Saudi Higher Education: An Exploratory Study
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    Chapter 35 On-the-fly Notes: Instructor to Student Transfer of In-Class Produced Notes
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    Chapter 36 Facebook as a Learning Tool in Formal Learning Process
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    Chapter 37 The Use of Facebook as an Assisting Tool in Teaching Computer Science Courses
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    Chapter 38 The Current Use of Cell Phone in Education
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    Chapter 39 The Instructional Model Framework of Undergraduate Industrial Design Core Course
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    Chapter 40 Developing Simple Tools for Measuring and Evaluating Students’ Works with a Smartphone
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    Chapter 41 A Content-Based Approach for Supporting Teachers in Discovering Dependency Relationships Between Instructional Units in Distance Learning Environments
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    Chapter 42 Understanding of the Students’ Behavioral Intention to Use Online Discussion Site (ODS) Using Rasch Analysis
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    Chapter 43 Pump It up! – Conception of a Serious Game Applying in Computer Science
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    Chapter 44 Badminton’s Multimedia Courseware of Interactive Design Based on the MOOCs Mode
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    Chapter 45 Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class
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    Chapter 46 Out-of-Class Online Language Learning Partnership Between Russian and American Students: Analysis of Tandem Project Results
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    Chapter 47 Non-calibrated Peer Assessment: An Effective Assessment Method for Student Creative Works
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    Chapter 48 Cooperative Writing Peer Feedback in Online Moodle System
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    Chapter 49 Using Digital Document Network System for Group Learning Activities
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    Chapter 50 See the Flex: Investigating Various Display Settings for Different Study Conditions
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    Chapter 51 Development of Intuitive Force Presentation Method Using Stopper Mechanism for Skill Training
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    Chapter 52 Towards a Visual and Tangible Learning of Calculus
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    Chapter 53 Effect of Interactive E-Learning on Pupils’ Learning Motivation and Achievement in Mathematics
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    Chapter 54 Learning-Training System for Medical Equipment Operation
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    Chapter 55 A New Assessment Model of Mental Health
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    Chapter 56 “Fit” Determining Nurses’ Satisfaction of Nursing Information System Usage
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    Chapter 57 Research on Health Management System Based on Clouding Computing
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    Chapter 58 Designing A Mobile Application for Complementary and Alternative Medicine: A Usability Approach
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    Chapter 59 Innovations in OSH Trainings - Social Skills of Safety Instructor Versus On-line Training
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    Chapter 60 On the Sharing of Nursing Care Information with Employees in Japanese Companies
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    Chapter 61 Preliminary Guidelines to Build a Wearable Health Monitoring System for Patients: Focusing on a Wearable Device with a Wig
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    Chapter 62 An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments
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    Chapter 63 An Assisted Living Home for Alzheimer’s Patient in Saudi Arabia, A Prototype
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    Chapter 64 Requirements Engineering of Ambient Assisted Living Technologies for People with Alzheimer’s
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    Chapter 65 “See Medication”: An Arabic Assistive Mobile Application for Asthmatic Visually Impaired Patients
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    Chapter 66 Development of Serious Game for the Upper Arms Rehabilitation: “Balance Ball Rhythm Game” Case Study
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    Chapter 67 Towards a Google Glass Based Head Control Communication System for People with Disabilities
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    Chapter 68 A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers
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    Chapter 69 Indoor Wheelchair Navigation for the Visually Impaired
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    Chapter 70 Assessment of Electronic Write-in Voting Interfaces for Persons with Visual Impairments
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    Chapter 71 Tool for Alternative and Augmented Communication: A Study Implemented in Hospitals Environment to Support Pedagogical Therapies
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    Chapter 72 Access All Areas: Designing a Hands-on Robotics Course for Visually Impaired High School Students
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    Chapter 73 Visual Approach of a Mobile Application for Autistic Children: Little Routine
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    Chapter 74 Development of a Game that Visually-Impaired People Can Actively Enjoy
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    Chapter 75 Investigating the Role of Haptic Stimulation in Mobile Meditation Tools
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    Chapter 76 A Usability Evaluation of Fitness-Tracking Apps for Initial Users
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    Chapter 77 Research on Intelligent Exercise Prescription System for Civil Servant
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    Chapter 78 Prototype of a Shoulder and Elbow Occupational Health Care Exergame
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    Chapter 79 An Investigation of the Usability and Desirability of Health and Fitness-Tracking Devices
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    Chapter 80 Development of an Open Electronics User Inerface for Lower Member Occupational Health Care Exergaming
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    Chapter 81 Impact of Intermittent Stretching Exercise Animation on Prolonged-Sitting Computer Users’ Attention and Work Performance
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    Chapter 82 Dynamic Adaptation of Personalised Recommendations Based on Tourists’ Affective State
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    Chapter 83 Dynamic Operations Wayfinding System (DOWS) for Nuclear Power Plants
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    Chapter 84 Context-Aware Systems for Complex Data Analysis
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    Chapter 85 User Situation-Aware Mobile Communication Method
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    Chapter 86 Design Guideline on Location Based User Emotion Sharing Map Service
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    Chapter 87 AR-Technology-Based Locationing System for Interactive Content
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    Chapter 88 A Computational Location Model Based on Relative Information
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    Chapter 89 HCI International 2015 - Posters’ Extended Abstracts
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    Chapter 90 Interactive Navigation System for the Visually Impaired with Auditory and Haptic Cues in Crosswalks, Indoors and Urban Areas
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    Chapter 91 Domestic Electricity Consumption Visualized as Flowing Tap Water to Raise the Feeling of Waste
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    Chapter 92 Novel Route Depiction Method Based on Light Information for Map Applications
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    Chapter 93 Exploration of Building-Occupant Communication Methods for Reducing Energy Consumption in Buildings
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    Chapter 94 Survey Report of Wayfinding Experience Within Cities in China
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    Chapter 95 Algorithm to Estimate a Living Area Based on Connectivity of Places with Home
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    Chapter 96 Design of Interactive Instruction Systems for Travelers and Short-Term Visitors
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    Chapter 97 Lessons Learned from the Development of a Rural Real Time Passenger Information System
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    Chapter 98 A Market Analysis of Urban Interaction Design
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    Chapter 99 Innovation Research on Service Design Collaboration Paths Oriented to Smart Cities - A Case Study in Living Lab
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    Chapter 100 Multiple Scales Pilot Action Pattern Recognition During Flight Task Using Video Surveillance
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    Chapter 101 Attentional Switch Characteristics are Correlated with the Performance of Simulated Aviation Task
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    Chapter 102 Measuring Trust of Autonomous Vehicles: A Development and Validation Study
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    Chapter 103 The Effects of Automation Reliability and Multi-tasking on Trust and Reliance in a Simulated Unmanned System Control Task
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    Chapter 104 Enhancement of Performance by Automotive Display Design that Applied Proximity Compatibility Principle (PCP)
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    Chapter 105 A Cognitive Systems Engineering Perspective on Fighter Cockpit Design Evaluation
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    Chapter 106 Information Assurance Practices in Saudi Arabian Organizations
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    Chapter 107 User Exploration of Search Space Using Tradeoffs
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    Chapter 108 Usability Evaluation of the Smart TV
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    Chapter 109 Usability of the Submission Process in a Journal System
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    Chapter 110 Survey on Copyright Infringement of Digital Contents: A Case Study of Japanese University Students
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    Chapter 111 A Branch-Type Slider and its Application
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    Chapter 112 Airbrush Metaphor and its Application
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    Chapter 113 Manipulating Animation Speed of Progress Bars to Shorten Time Perception
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    Chapter 114 The Differences of User Perceived Interactivity Between Two Features of Web Site Design
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    Chapter 115 Comparing and Exploring New Text Entry and Edit Methods for Smart TV
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    Chapter 116 Ergonomic Visualization of Logistical Control Parameters for Flexible Production Planning and Control in Future Manufacturing Systems
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    Chapter 117 HCI International 2015 - Posters’ Extended Abstracts
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    Chapter 118 Questionnaire for User Habits of Compute Clusters (QUHCC)
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    Chapter 119 Usability Assessment of a Suicide Intervention-Prevention Mini-Game
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    Chapter 120 Acceptance of Waiting Times in High Performance Computing
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    Chapter 121 Analysis on the Influencing Factors of the Comprehensibility of Graphical Symbols
Attention for Chapter 49: Using Digital Document Network System for Group Learning Activities
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