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Augmented Reality, Virtual Reality, and Computer Graphics

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Cover of 'Augmented Reality, Virtual Reality, and Computer Graphics'

Table of Contents

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    Book Overview
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    Chapter 1 Simulation of Tsunami Impact upon Coastline
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    Chapter 2 Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive
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    Chapter 3 Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications
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    Chapter 4 Multi-Resolution Visualisation of Geographic Network Traffic
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    Chapter 5 Methodology for Efficiency Analysis of VR Environments for Industrial Applications
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    Chapter 6 Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism
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    Chapter 7 A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments
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    Chapter 8 The Effect of Emotional Narrative Virtual Environments on User Experience
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    Chapter 9 User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera
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    Chapter 10 Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal
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    Chapter 11 Audio-Visual Perception - The Perception of Object Material in a Virtual Environment
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    Chapter 12 Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review
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    Chapter 13 Virtual Reality Applications with Oculus Rift and 3D Sensors
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    Chapter 14 The Virtual Experiences Portals — A Reconfigurable Platform for Immersive Visualization
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    Chapter 15 Virtual Reality for Product Development in Manufacturing Industries
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    Chapter 16 Virtual Reality Pave the Way for Better Understand Untouchable Research Results
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    Chapter 17 Visualization of the Renewable Energy Resources
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    Chapter 18 Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot
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    Chapter 19 Unity3D-MatLab Simulator in Real Time for Robotics Applications
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    Chapter 20 Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System
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    Chapter 21 A Framework for Outdoor Mobile Augmented Reality and Its Application to Mountain Peak Detection
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    Chapter 22 Augmented Industrial Maintenance (AIM): A Case Study for Evaluating and Comparing with Paper and Video Media Supports
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    Chapter 23 Augmented Reality in the Control Tower: A Rendering Pipeline for Multiple Head-Tracked Head-up Displays
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    Chapter 24 CoCo - A Framework for Multicore Visuo-Haptics in Mixed Reality
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    Chapter 25 Design of a Projective AR Workbench for Manual Working Stations
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    Chapter 26 A Taxonomy for Information Linking in Augmented Reality
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    Chapter 27 Mobile User Experience in Augmented Reality vs. Maps Interfaces: A Case Study in Public Transportation
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    Chapter 28 GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games
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    Chapter 29 Visualization of Heat Transfer Using Projector-Based Spatial Augmented Reality
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    Chapter 30 An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications
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    Chapter 31 Improving the Development of AR Application for Artwork Collections with Standard Data Layer
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    Chapter 32 Augmented Reality for the Control Tower: The RETINA Concept
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    Chapter 33 Automatic Information Positioning Scheme in AR-assisted Maintenance Based on Visual Saliency
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    Chapter 34 Interactive Spatial AR for Classroom Teaching
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    Chapter 35 Third Point of View Augmented Reality for Robot Intentions Visualization
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    Chapter 36 Optimizing Image Registration for Interactive Applications
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    Chapter 37 A System to Exploit Thermographic Data Using Projected Augmented Reality
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    Chapter 38 Cloud Computing Services for Real Time Bilateral Communication, Applied to Robotic Arms
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (79th percentile)
  • Good Attention Score compared to outputs of the same age and source (65th percentile)

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