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Social Computing and Social Media

Overview of attention for book
Cover of 'Social Computing and Social Media'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain
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    Chapter 2 Towards Emotionally Intelligent Machines: Taking Social Contexts into Account
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    Chapter 3 Using Infographics to Represent Meaning on Social Media
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    Chapter 4 Automated Mobile Health: Designing a Social Reasoning Platform for Remote Health Management
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    Chapter 5 Does Location Matter? The Efficiency of Request Propagation Based on Location in Online Social Networks
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    Chapter 6 Usability Heuristics: Reinventing the Wheel?
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    Chapter 7 Circles: Enhancing Effective Interactions by Quantitative and Qualitative Visualization in User-Centered Design
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    Chapter 8 A Recommender System Research Based on Location-Based Social Networks
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    Chapter 9 User’s Understanding of Reputation Issues in a Community Based Mobile App
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    Chapter 10 Modeling of User’s Tweet Behavior to Enhance Profile’s Influence
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    Chapter 11 The Impact of Social Context and Personality Toward the Usage of Stickers in LINE
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    Chapter 12 Factors Leading to Viral Intention on Exercise Posts
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    Chapter 13 Do Users Express Values During Use of Social Systems? A Classification of Their Postings in Personal, Social and Technical Values
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    Chapter 14 Judgment Making with Conflicting Information in Social Media: The Second-Order Judgment Problems
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    Chapter 15 Checking Information Reliability in Social Networks Regarding User Behavior and Developers’ Effort to Avoid Misinformation
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    Chapter 16 The Influence of Technology on Romantic Relationships: Understanding Online Dating
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    Chapter 17 Social Communities in Urban Mobility Systems
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    Chapter 18 Feasibility and Framing of Interventions Based on Public Support: Leveraging Text Analytics for Policymakers
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    Chapter 19 Chrono-Spatial Intelligence in Global Systems Science and Social Media: Predictions for Proactive Political Decision Making
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    Chapter 20 Designing for Neighbourhoods and Citizen Engagement
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    Chapter 21 Social Media - New Face of Collaborative Policing?
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    Chapter 22 The Influence of Social Media on the Design of the National Image in the Globalization Context
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    Chapter 23 Urban Analytics in Crowd Management in the Context of Hajj
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    Chapter 24 Towards Urban Tribes in Saudi Arabia: Social Subcultures Emerging from Urban Analytics of Social Media
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    Chapter 25 Arabic Sentiment Analysis Resources: A Survey
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    Chapter 26 Surfing the Social Networks
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    Chapter 27 Detecting Personality Traces in Users’ Social Activity
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    Chapter 28 Domain-Tailored Multiclass Classification of User Reviews Based on Binary Splits
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    Chapter 29 Collaboration Support in an International Computer Science Capstone Course
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    Chapter 30 Model Based on Learning Needs of Children with Auditory Impairment
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    Chapter 31 A Validated Educational Format in Software Engineering Targeting Students’ Collaboration Skills
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    Chapter 32 Mobile Player Experience Evaluation in RA Geolocalized Serious Games
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    Chapter 33 Gaggle on the Gavel: Designing an Interactive Website to Create a Community of Lawyers
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    Chapter 34 Evaluation of Collaborative Development Environments for Software Engineering Courses in Higher Education
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    Chapter 35 Exercising Users’ Tolerance and Solidarity: A Groupware Application for the Modus Operandi AND
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    Chapter 36 International Collaboration for Software Capstone Projects
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    Chapter 37 Integrating the Crowd Through Social Media: How Higher Education Can Profit from Viral Mechanisms
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    Chapter 38 Using Liferay as an Interdisciplinary Scientific Collaboration Portal
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    Chapter 39 “Fake It or Make It” – Selfies in Corporate Social Media Campaigns
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    Chapter 40 Social Media in User Entrepreneurship
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    Chapter 41 Cruel Intentions? – The Role of Moral Awareness, Moral Disengagement, and Regulatory Focus in the Unethical Use of Social Media by Entrepreneurs
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    Chapter 42 Unleash Your Brand! Using Social Media as a Marketing Tool in Academia
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    Chapter 43 Hold the Line! The Challenge of Being a Premium Brand in the Social Media Era
Attention for Chapter 43: Hold the Line! The Challenge of Being a Premium Brand in the Social Media Era
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (70th percentile)
  • Good Attention Score compared to outputs of the same age and source (68th percentile)

Mentioned by

twitter
4 tweeters

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
14 Mendeley
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Chapter title
Hold the Line! The Challenge of Being a Premium Brand in the Social Media Era
Chapter number 43
Book title
Social Computing and Social Media
Published in
Lecture notes in computer science, June 2016
DOI 10.1007/978-3-319-39910-2_43
Book ISBNs
978-3-31-939909-6, 978-3-31-939910-2
Authors

Timm F. Trefzger, Christian V. Baccarella, Christian W. Scheiner, Kai-Ingo Voigt

Editors

Gabriele Meiselwitz

Twitter Demographics

The data shown below were collected from the profiles of 4 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 7%
Unknown 13 93%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 4 29%
Student > Master 2 14%
Student > Bachelor 2 14%
Professor 1 7%
Student > Ph. D. Student 1 7%
Other 3 21%
Unknown 1 7%
Readers by discipline Count As %
Business, Management and Accounting 8 57%
Economics, Econometrics and Finance 1 7%
Medicine and Dentistry 1 7%
Engineering 1 7%
Unknown 3 21%

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 July 2016.
All research outputs
#1,868,347
of 8,063,512 outputs
Outputs from Lecture notes in computer science
#1,423
of 6,590 outputs
Outputs of similar age
#77,080
of 260,773 outputs
Outputs of similar age from Lecture notes in computer science
#29
of 91 outputs
Altmetric has tracked 8,063,512 research outputs across all sources so far. Compared to these this one has done well and is in the 76th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 6,590 research outputs from this source. They receive a mean Attention Score of 3.8. This one has done well, scoring higher than 77% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 260,773 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 70% of its contemporaries.
We're also able to compare this research output to 91 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 68% of its contemporaries.