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Mobile Gaming in Asia

Overview of attention for book
Cover of 'Mobile Gaming in Asia'

Table of Contents

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    Book Overview
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    Chapter 1 The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
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    Chapter 2 Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
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    Chapter 3 The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
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    Chapter 4 Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law
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    Chapter 5 Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
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    Chapter 6 The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China
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    Chapter 7 The Gamification of Mobile Communication in Seoul, South Korea
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    Chapter 8 Internet Game Addiction in East Asia: Challenges & Opportunities
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    Chapter 9 Mobile Games in China: Development and Current Status
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    Chapter 10 Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics
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    Chapter 11 Chinese Consumers’ Perception of Social Game: A Phenomenological Study
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    Chapter 12 Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
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    Chapter 13 Comparison of Korean and Chinese Adolescents’ Online Games Use Including Mobile Games
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    Chapter 14 Erratum: Chapter 12 Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
Attention for Chapter 5: Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
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