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Haptics: Perception, Devices, Control, and Applications

Overview of attention for book
Cover of 'Haptics: Perception, Devices, Control, and Applications'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Hands-On Learning with a Series Elastic Educational Robot
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    Chapter 2 Investigating Tactile Sensation in the Hand Using a Robot-Based Tactile Assessment Tool
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    Chapter 3 Design Principles for Building a Soft, Compliant, High Spatial Resolution Tactile Sensor Array
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    Chapter 4 Basic Study on a Soft Tactile Sensor Based on Subcutaneous Tissue with Collagen Fibers
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    Chapter 5 Haptic Feedback to Compensate for the Absence of Horizon Cues During Landing
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    Chapter 6 Localized Magnification in Vibrotactile HMDs for Accurate Spatial Awareness
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    Chapter 7 Multipoint Vibrotactile Stimuli Based on Vibration Propagation Enhance Collision Sensation
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    Chapter 8 How Geometrical Descriptors Help to Build Cognitive Maps of Solid Geometry with a 3DOF Tactile Mouse
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    Chapter 9 Thimble End Effector for Palpation Skills Training
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    Chapter 10 Both Fingers and Head are Acceptable in Sensing Tactile Feedback of Gaze Gestures
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    Chapter 11 A Reconfigurable Haptic Joystick Based on Magneto-Rheological Elastomers - System Design and First Evaluation
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    Chapter 12 Brain Responses to Errors During 3D Motion in a Hapto-Visual VR
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    Chapter 13 Investigation of Human Subjective Feelings for Different Surface Textures of Slipping Objects Based on the Analysis of Contact Conditions
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    Chapter 14 Reconsideration of Ouija Board Motion in Terms of Haptics Illusions
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    Chapter 15 Method of Observing Finger Skin Displacement on a Textured Surface Using Index Matching
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    Chapter 16 Frequency-Specific Masking Effect by Vibrotactile Stimulation to the Forearm
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    Chapter 17 The Roughness Display with Pen-like Tactile Device for Touchscreen Device
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    Chapter 18 ViSecure: A Haptic Gesture Authentication System
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    Chapter 19 Accuracy Improvement of Torque Estimation Between a Surgical Robot Instrument and Environment in Single-DOF Motion
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    Chapter 20 Observing Touch from Video: The Influence of Social Cues on Pleasantness Perceptions
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    Chapter 21 Low-Amplitude Textures Explored with the Bare Finger: Roughness Judgments Follow an Inverted U-Shaped Function of Texture Period Modified by Texture Type
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    Chapter 22 A Linear Optimization Procedure for an EMG-driven NeuroMusculoSkeletal Model Parameters Adjusting: Validation Through a Myoelectric Exoskeleton Control
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    Chapter 23 Data-Driven Modeling of Anisotropic Haptic Textures: Data Segmentation and Interpolation
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    Chapter 24 Simulating Affective Touch: Using a Vibrotactile Array to Generate Pleasant Stroking Sensations
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    Chapter 25 Design and Development of a Multimodal Vest for Virtual Immersion and Guidance
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    Chapter 26 Reducing Visual Dependency with Surface Haptic Touchscreens
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    Chapter 27 Tension-Based Wearable Vibroacoustic Device for Music Appreciation
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    Chapter 28 At-Home Computer-Aided Myoelectric Training System for Wrist Prosthesis
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    Chapter 29 Textile Fabrics’ Texture: From Multi-level Feature Extraction to Tactile Simulation
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    Chapter 30 Electrovibration Signal Design
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    Chapter 31 Low-Frequency Vibration Actuator Using a DC Motor
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    Chapter 32 Enabling Wearable Soft Tactile Displays with Electroactive Smart Elastomers
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    Chapter 33 Individual Differences in Skin Vibration and Contact Force During Active Touch
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    Chapter 34 An Attempt to Induce a Strong Rubber Hand Illusion Under Active-Hand Movement with Tactile Feedback and Visuotactile Stimulus
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    Chapter 35 Psychophysical Power Optimization of Friction Modulation for Tactile Interfaces
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    Chapter 36 End Effector for a Kinesthetic Haptic Device Capable of Displaying Variable Size and Stiffness
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    Chapter 37 Tactile Apparent Movement as a Modality for Lower Limb Haptic Feedback
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    Chapter 38 Toward Non-visual Graphics Representations on Vibratory Touchscreens: Shape Exploration and Identification
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    Chapter 39 Studying One and Two-Finger Perception of Tactile Directional Cues
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    Chapter 40 Computational Assessment of Mechanical Triggers for Spiking Activity During Surface Exploration
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    Chapter 41 Impact of Combined Stimuli on the Perception of Transient Forces
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    Chapter 42 HandsOn: Enabling Embodied, Creative STEM e-learning with Programming-Free Force Feedback
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    Chapter 43 Mind the Bump: Effect of Geometrical Descriptors on the Perception of Curved Surfaces with a Novel Tactile Mouse
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    Chapter 44 On Generation of Active Feedback with Electrostatic Attraction
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    Chapter 45 A Novel Approach for Upper Limb Robotic Rehabilitation for Stroke Patients
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    Chapter 46 Calibration Method of Thermal-Radiation-Based Haptic Display
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    Chapter 47 Milliseconds Matter: Temporal Order of Visuo-tactile Stimulation Affects the Ownership of a Virtual Hand
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    Chapter 48 Automatic Visualization and Graphical Editing of Virtual Modeling Networks for the Open-Source Synth-A-Modeler Compiler
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    Chapter 49 Acceptable Mismatch Between Scaled 3D Images and Tactile Stimulation
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (90th percentile)
  • High Attention Score compared to outputs of the same age and source (97th percentile)

Mentioned by

2 news outlets
3 tweeters


5 Dimensions

Readers on

91 Mendeley
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Haptics: Perception, Devices, Control, and Applications
Published by
Lecture notes in computer science, January 2016
DOI 10.1007/978-3-319-42324-1
978-3-31-942323-4, 978-3-31-942324-1

Fernando Bello, Hiroyuki Kajimoto, Yon Visell

Twitter Demographics

The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 91 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 91 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 5%
Researcher 3 3%
Student > Bachelor 2 2%
Student > Doctoral Student 2 2%
Student > Ph. D. Student 2 2%
Other 5 5%
Unknown 72 79%
Readers by discipline Count As %
Engineering 11 12%
Computer Science 6 7%
Linguistics 1 1%
Unknown 73 80%

Attention Score in Context

This research output has an Altmetric Attention Score of 18. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 15 June 2018.
All research outputs
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Outputs from Lecture notes in computer science
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Outputs of similar age
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Outputs of similar age from Lecture notes in computer science
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Altmetric has tracked 17,391,055 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 92nd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,691 research outputs from this source. They receive a mean Attention Score of 4.7. This one has done particularly well, scoring higher than 96% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 267,049 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 90% of its contemporaries.
We're also able to compare this research output to 95 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 97% of its contemporaries.