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Haptics: Perception, Devices, Control, and Applications

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Cover of 'Haptics: Perception, Devices, Control, and Applications'

Table of Contents

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    Book Overview
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    Chapter 1 Hands-On Learning with a Series Elastic Educational Robot
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    Chapter 2 Investigating Tactile Sensation in the Hand Using a Robot-Based Tactile Assessment Tool
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    Chapter 3 Design Principles for Building a Soft, Compliant, High Spatial Resolution Tactile Sensor Array
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    Chapter 4 Basic Study on a Soft Tactile Sensor Based on Subcutaneous Tissue with Collagen Fibers
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    Chapter 5 Haptic Feedback to Compensate for the Absence of Horizon Cues During Landing
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    Chapter 6 Localized Magnification in Vibrotactile HMDs for Accurate Spatial Awareness
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    Chapter 7 Multipoint Vibrotactile Stimuli Based on Vibration Propagation Enhance Collision Sensation
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    Chapter 8 How Geometrical Descriptors Help to Build Cognitive Maps of Solid Geometry with a 3DOF Tactile Mouse
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    Chapter 9 Thimble End Effector for Palpation Skills Training
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    Chapter 10 Both Fingers and Head are Acceptable in Sensing Tactile Feedback of Gaze Gestures
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    Chapter 11 A Reconfigurable Haptic Joystick Based on Magneto-Rheological Elastomers - System Design and First Evaluation
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    Chapter 12 Brain Responses to Errors During 3D Motion in a Hapto-Visual VR
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    Chapter 13 Investigation of Human Subjective Feelings for Different Surface Textures of Slipping Objects Based on the Analysis of Contact Conditions
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    Chapter 14 Reconsideration of Ouija Board Motion in Terms of Haptics Illusions
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    Chapter 15 Method of Observing Finger Skin Displacement on a Textured Surface Using Index Matching
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    Chapter 16 Frequency-Specific Masking Effect by Vibrotactile Stimulation to the Forearm
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    Chapter 17 The Roughness Display with Pen-like Tactile Device for Touchscreen Device
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    Chapter 18 ViSecure: A Haptic Gesture Authentication System
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    Chapter 19 Accuracy Improvement of Torque Estimation Between a Surgical Robot Instrument and Environment in Single-DOF Motion
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    Chapter 20 Observing Touch from Video: The Influence of Social Cues on Pleasantness Perceptions
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    Chapter 21 Low-Amplitude Textures Explored with the Bare Finger: Roughness Judgments Follow an Inverted U-Shaped Function of Texture Period Modified by Texture Type
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    Chapter 22 A Linear Optimization Procedure for an EMG-driven NeuroMusculoSkeletal Model Parameters Adjusting: Validation Through a Myoelectric Exoskeleton Control
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    Chapter 23 Data-Driven Modeling of Anisotropic Haptic Textures: Data Segmentation and Interpolation
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    Chapter 24 Simulating Affective Touch: Using a Vibrotactile Array to Generate Pleasant Stroking Sensations
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    Chapter 25 Design and Development of a Multimodal Vest for Virtual Immersion and Guidance
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    Chapter 26 Reducing Visual Dependency with Surface Haptic Touchscreens
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    Chapter 27 Tension-Based Wearable Vibroacoustic Device for Music Appreciation
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    Chapter 28 At-Home Computer-Aided Myoelectric Training System for Wrist Prosthesis
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    Chapter 29 Textile Fabrics’ Texture: From Multi-level Feature Extraction to Tactile Simulation
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    Chapter 30 Electrovibration Signal Design
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    Chapter 31 Low-Frequency Vibration Actuator Using a DC Motor
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    Chapter 32 Enabling Wearable Soft Tactile Displays with Electroactive Smart Elastomers
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    Chapter 33 Individual Differences in Skin Vibration and Contact Force During Active Touch
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    Chapter 34 An Attempt to Induce a Strong Rubber Hand Illusion Under Active-Hand Movement with Tactile Feedback and Visuotactile Stimulus
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    Chapter 35 Psychophysical Power Optimization of Friction Modulation for Tactile Interfaces
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    Chapter 36 End Effector for a Kinesthetic Haptic Device Capable of Displaying Variable Size and Stiffness
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    Chapter 37 Tactile Apparent Movement as a Modality for Lower Limb Haptic Feedback
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    Chapter 38 Toward Non-visual Graphics Representations on Vibratory Touchscreens: Shape Exploration and Identification
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    Chapter 39 Studying One and Two-Finger Perception of Tactile Directional Cues
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    Chapter 40 Computational Assessment of Mechanical Triggers for Spiking Activity During Surface Exploration
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    Chapter 41 Impact of Combined Stimuli on the Perception of Transient Forces
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    Chapter 42 HandsOn: Enabling Embodied, Creative STEM e-learning with Programming-Free Force Feedback
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    Chapter 43 Mind the Bump: Effect of Geometrical Descriptors on the Perception of Curved Surfaces with a Novel Tactile Mouse
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    Chapter 44 On Generation of Active Feedback with Electrostatic Attraction
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    Chapter 45 A Novel Approach for Upper Limb Robotic Rehabilitation for Stroke Patients
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    Chapter 46 Calibration Method of Thermal-Radiation-Based Haptic Display
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    Chapter 47 Milliseconds Matter: Temporal Order of Visuo-tactile Stimulation Affects the Ownership of a Virtual Hand
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    Chapter 48 Automatic Visualization and Graphical Editing of Virtual Modeling Networks for the Open-Source Synth-A-Modeler Compiler
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    Chapter 49 Acceptable Mismatch Between Scaled 3D Images and Tactile Stimulation
Attention for Chapter 11: A Reconfigurable Haptic Joystick Based on Magneto-Rheological Elastomers - System Design and First Evaluation
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Chapter title
A Reconfigurable Haptic Joystick Based on Magneto-Rheological Elastomers - System Design and First Evaluation
Chapter number 11
Book title
Haptics: Perception, Devices, Control, and Applications
Published in
Lecture notes in computer science, July 2016
DOI 10.1007/978-3-319-42324-1_11
Book ISBNs
978-3-31-942323-4, 978-3-31-942324-1
Authors

Christian Hatzfeld, Johannes Bilz, Tobias Fritzsche, Mario Kupnik

Editors

Fernando Bello, Hiroyuki Kajimoto, Yon Visell

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 6 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 33%
Student > Doctoral Student 2 33%
Student > Postgraduate 1 17%
Professor > Associate Professor 1 17%
Readers by discipline Count As %
Computer Science 3 50%
Engineering 2 33%
Business, Management and Accounting 1 17%