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Small study - A Rationale for a Gamified E-Coach Application to Decrease the Consumption of Sugar Sweetened Beverages #healthInnovation https://t.co/l69Eae3K6Z
Small study - A Rationale for a Gamified E-Coach Application to Decrease the Consumption of Sugar Sweetened Beverages #healthInnovation https://t.co/l69Eae3K6Z
New research: A Rationale for a Gamified E-Coach Application to Decrease the Consumption of Sugar Sweetened Beverages https://t.co/0NmbCkumtz #digitalhealth