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Human-Computer Interaction. Theory, Design, Development and Practice

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Cover of 'Human-Computer Interaction. Theory, Design, Development and Practice'

Table of Contents

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    Book Overview
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    Chapter 1 Virtual Reality Applications in Rehabilitation
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    Chapter 2 Human-Machine Networks: Towards a Typology and Profiling Framework
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    Chapter 3 Build or Buy: A Case Study for ERP System Selection in SMEs
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    Chapter 4 Innovation and Collaboration Patterns in Human-Computer Interaction Research
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    Chapter 5 “Kansei Engineering” as an Indigenous Research Field Originated in Japan
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    Chapter 6 Classification of Functional-Meanings of Non-isolated Discourse Particles in Human-Human-Interaction
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    Chapter 7 Automatic Generation of C Source Code for Novice Programming Education
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    Chapter 8 Is There a Biological Basis for Success in Human Companion Interaction?
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    Chapter 9 Teaching Virtual Reality with Affordable Technologies
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    Chapter 10 What’s Wrong with ERP in China?
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    Chapter 11 Discourse Particles in Human-Human and Human-Computer Interaction – Analysis and Evaluation
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    Chapter 12 Green IS in Education Industry: A Case Study
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    Chapter 13 UserX Story: Incorporating UX Aspects into User Stories Elaboration
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    Chapter 14 POP: An Instrument to Decide on the Adoption of Participatory Design
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    Chapter 15 PATHY: Using Empathy with Personas to Design Applications that Meet the Users’ Needs
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    Chapter 16 Designing Functional Specifications for Complex Systems
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    Chapter 17 A Theoretical Model for the Design of Aesthetic Interaction
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    Chapter 18 Optimization of Complex Structure Based on Human-Computer Interaction Method
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    Chapter 19 Personalization in the User Interaction Design
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    Chapter 20 Designing Activity Diagrams Aiming at Achieving Usability in Interactive Applications: An Empirical Study
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    Chapter 21 Modeling How to Understand a Target System: Bridging the Gap Between Software Engineers and Usability Experts
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    Chapter 22 The Practitioners’ Points of View on the Creation and Use of Personas for User Interface Design
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    Chapter 23 User Experience (UX) of Heritage Journeys: Design Taxonomy for Quality Measurement
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    Chapter 24 An Analysis of a Heuristic to Assist Sociability Evaluation in Online Communities
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    Chapter 25 New ISO Standards for Usability, Usability Reports and Usability Measures
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    Chapter 26 Evaluation of UX Methods: Lessons Learned When Evaluating a Multi-user Mobile Application
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    Chapter 27 Impact of Performance and Subjective Appraisal of Performance on the Assessment of Technical Systems
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    Chapter 28 Tool-Supported Usability Engineering for Continuous User Analysis
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    Chapter 29 Smiling in a Wizard of Oz Experiment: Emotional vs. Social Smiles, General Effects and Sex Differences
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    Chapter 30 Knowledge-Oriented Selection of Usability Engineering Methods for Mobility Scenarios
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    Chapter 31 UX Graph and ERM as Tools for Measuring Kansei Experience
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    Chapter 32 Development of a Usability Questionnaire for Automation Systems
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    Chapter 33 Validating a Quality Perception Model for Image Compression: The Subjective Evaluation of the Cogisen’s Image Compression Plug-in
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    Chapter 34 Can I Reach that? An Affordance Based Metric of Human-Sensor-Robot System Effectiveness
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    Chapter 35 Userbility: A Technique for the Evaluation of User Experience and Usability on Mobile Applications
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    Chapter 36 City Usability: A Proposal for Evaluating the Perceived Usability of a City on the Basis of the Website Quality Models
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    Chapter 37 Identifying Relevant Dimensions for the Quality of Web Mashups: An Empirical Study
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    Chapter 38 Heuristics for Grid and Typography Evaluation of Art Magazines Websites
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    Chapter 39 Interface Aesthetics Effect on Usability: A Comparison of Two Screen Designs
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    Chapter 40 Agile Usability Patterns for User-Centered Design Final Stages
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    Chapter 41 A Unified Pattern Specification Formalism to Support User Interface Generation
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    Chapter 42 Pattern-Based Engineering of Systems-of-Systems for Process Execution Support
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    Chapter 43 Elaboration on Terms and Techniques for Reuse of Submodels for Task and Workflow Specifications
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    Chapter 44 A Library System to Support Model-Based User Interface Development in Industrial Automation
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    Chapter 45 Task Models in Practice: Are There Special Requirements for the Use in Daily Work?
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    Chapter 46 Avoiding Inaccuracies in Task Models
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    Chapter 47 Comparing Discrete Event and Agent Based Simulation in Modelling Human Behaviour at Airport Check-in Counter
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    Chapter 48 An Automated Model Based Approach to Mobile UI Specification and Development
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    Chapter 49 Modeling the Reliability of Man-Machine Systems with Sequential Interaction Gate
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    Chapter 50 AGILUS: A Method for Integrating Usability Evaluations on Agile Software Development
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    Chapter 51 Lean Communication-Centered Design: A Lightweight Design Process
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    Chapter 52 Human-Computer Interaction. Theory, Design, Development and Practice
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    Chapter 53 Energy-Efficient Resource Allocation for Cloud Data Centres Using a Multi-way Data Analysis Technique
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    Chapter 54 Agile and UCD Integration Based on Pre-development Usability Evaluations: An Experience Report
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    Chapter 55 Can Situations Help with Reusability of Software?
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    Chapter 56 Cloud Security: A Virtualized VLAN (V2LAN) Implementation
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Mentioned by

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6 tweeters


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Human-Computer Interaction. Theory, Design, Development and Practice
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-39510-4
978-3-31-939509-8, 978-3-31-939510-4

Masaaki Kurosu

Twitter Demographics

The data shown below were collected from the profiles of 6 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 224 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Russia 1 <1%
Unknown 223 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 48 21%
Student > Bachelor 34 15%
Student > Ph. D. Student 29 13%
Researcher 18 8%
Student > Postgraduate 13 6%
Other 39 17%
Unknown 43 19%
Readers by discipline Count As %
Computer Science 94 42%
Engineering 23 10%
Design 15 7%
Business, Management and Accounting 9 4%
Social Sciences 9 4%
Other 27 12%
Unknown 47 21%