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Human-Computer Interaction. Theory, Design, Development and Practice

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Cover of 'Human-Computer Interaction. Theory, Design, Development and Practice'

Table of Contents

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    Book Overview
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    Chapter 1 Virtual Reality Applications in Rehabilitation
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    Chapter 2 Human-Machine Networks: Towards a Typology and Profiling Framework
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    Chapter 3 Build or Buy: A Case Study for ERP System Selection in SMEs
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    Chapter 4 Innovation and Collaboration Patterns in Human-Computer Interaction Research
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    Chapter 5 “Kansei Engineering” as an Indigenous Research Field Originated in Japan
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    Chapter 6 Classification of Functional-Meanings of Non-isolated Discourse Particles in Human-Human-Interaction
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    Chapter 7 Automatic Generation of C Source Code for Novice Programming Education
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    Chapter 8 Is There a Biological Basis for Success in Human Companion Interaction?
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    Chapter 9 Teaching Virtual Reality with Affordable Technologies
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    Chapter 10 What’s Wrong with ERP in China?
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    Chapter 11 Discourse Particles in Human-Human and Human-Computer Interaction – Analysis and Evaluation
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    Chapter 12 Green IS in Education Industry: A Case Study
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    Chapter 13 UserX Story: Incorporating UX Aspects into User Stories Elaboration
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    Chapter 14 POP: An Instrument to Decide on the Adoption of Participatory Design
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    Chapter 15 PATHY: Using Empathy with Personas to Design Applications that Meet the Users’ Needs
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    Chapter 16 Designing Functional Specifications for Complex Systems
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    Chapter 17 A Theoretical Model for the Design of Aesthetic Interaction
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    Chapter 18 Optimization of Complex Structure Based on Human-Computer Interaction Method
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    Chapter 19 Personalization in the User Interaction Design
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    Chapter 20 Designing Activity Diagrams Aiming at Achieving Usability in Interactive Applications: An Empirical Study
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    Chapter 21 Modeling How to Understand a Target System: Bridging the Gap Between Software Engineers and Usability Experts
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    Chapter 22 The Practitioners’ Points of View on the Creation and Use of Personas for User Interface Design
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    Chapter 23 User Experience (UX) of Heritage Journeys: Design Taxonomy for Quality Measurement
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    Chapter 24 An Analysis of a Heuristic to Assist Sociability Evaluation in Online Communities
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    Chapter 25 New ISO Standards for Usability, Usability Reports and Usability Measures
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    Chapter 26 Evaluation of UX Methods: Lessons Learned When Evaluating a Multi-user Mobile Application
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    Chapter 27 Impact of Performance and Subjective Appraisal of Performance on the Assessment of Technical Systems
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    Chapter 28 Tool-Supported Usability Engineering for Continuous User Analysis
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    Chapter 29 Smiling in a Wizard of Oz Experiment: Emotional vs. Social Smiles, General Effects and Sex Differences
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    Chapter 30 Knowledge-Oriented Selection of Usability Engineering Methods for Mobility Scenarios
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    Chapter 31 UX Graph and ERM as Tools for Measuring Kansei Experience
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    Chapter 32 Development of a Usability Questionnaire for Automation Systems
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    Chapter 33 Validating a Quality Perception Model for Image Compression: The Subjective Evaluation of the Cogisen’s Image Compression Plug-in
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    Chapter 34 Can I Reach that? An Affordance Based Metric of Human-Sensor-Robot System Effectiveness
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    Chapter 35 Userbility: A Technique for the Evaluation of User Experience and Usability on Mobile Applications
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    Chapter 36 City Usability: A Proposal for Evaluating the Perceived Usability of a City on the Basis of the Website Quality Models
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    Chapter 37 Identifying Relevant Dimensions for the Quality of Web Mashups: An Empirical Study
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    Chapter 38 Heuristics for Grid and Typography Evaluation of Art Magazines Websites
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    Chapter 39 Interface Aesthetics Effect on Usability: A Comparison of Two Screen Designs
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    Chapter 40 Agile Usability Patterns for User-Centered Design Final Stages
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    Chapter 41 A Unified Pattern Specification Formalism to Support User Interface Generation
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    Chapter 42 Pattern-Based Engineering of Systems-of-Systems for Process Execution Support
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    Chapter 43 Elaboration on Terms and Techniques for Reuse of Submodels for Task and Workflow Specifications
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    Chapter 44 A Library System to Support Model-Based User Interface Development in Industrial Automation
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    Chapter 45 Task Models in Practice: Are There Special Requirements for the Use in Daily Work?
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    Chapter 46 Avoiding Inaccuracies in Task Models
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    Chapter 47 Comparing Discrete Event and Agent Based Simulation in Modelling Human Behaviour at Airport Check-in Counter
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    Chapter 48 An Automated Model Based Approach to Mobile UI Specification and Development
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    Chapter 49 Modeling the Reliability of Man-Machine Systems with Sequential Interaction Gate
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    Chapter 50 AGILUS: A Method for Integrating Usability Evaluations on Agile Software Development
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    Chapter 51 Lean Communication-Centered Design: A Lightweight Design Process
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    Chapter 52 Human-Computer Interaction. Theory, Design, Development and Practice
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    Chapter 53 Energy-Efficient Resource Allocation for Cloud Data Centres Using a Multi-way Data Analysis Technique
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    Chapter 54 Agile and UCD Integration Based on Pre-development Usability Evaluations: An Experience Report
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    Chapter 55 Can Situations Help with Reusability of Software?
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    Chapter 56 Cloud Security: A Virtualized VLAN (V2LAN) Implementation
Attention for Chapter 5: “Kansei Engineering” as an Indigenous Research Field Originated in Japan
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Chapter title
“Kansei Engineering” as an Indigenous Research Field Originated in Japan
Chapter number 5
Book title
Human-Computer Interaction. Theory, Design, Development and Practice
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-39510-4_5
Book ISBNs
978-3-31-939509-8, 978-3-31-939510-4
Authors

Ayako Hashizume, Masaaki Kurosu

Editors

Masaaki Kurosu

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 9 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 22%
Student > Master 2 22%
Lecturer 2 22%
Researcher 1 11%
Unknown 2 22%
Readers by discipline Count As %
Agricultural and Biological Sciences 2 22%
Engineering 2 22%
Social Sciences 1 11%
Medicine and Dentistry 1 11%
Design 1 11%
Other 0 0%
Unknown 2 22%