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X Demographics
Mendeley readers
Title |
What Is It Like to Be a Game?—Object Oriented Inquiry for Games Research, Design, and Evaluation
|
---|---|
Published in |
Frontiers in Computer Science, June 2020
|
DOI | 10.3389/fcomp.2020.00018 |
Authors |
Katta Spiel, Lennart E. Nacke |
X Demographics
The data shown below were collected from the profiles of 13 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Austria | 2 | 15% |
France | 1 | 8% |
United States | 1 | 8% |
Spain | 1 | 8% |
Switzerland | 1 | 8% |
Canada | 1 | 8% |
Unknown | 6 | 46% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 7 | 54% |
Scientists | 5 | 38% |
Science communicators (journalists, bloggers, editors) | 1 | 8% |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 15 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 3 | 20% |
Researcher | 2 | 13% |
Student > Bachelor | 2 | 13% |
Student > Master | 2 | 13% |
Lecturer | 1 | 7% |
Other | 1 | 7% |
Unknown | 4 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Design | 4 | 27% |
Business, Management and Accounting | 2 | 13% |
Computer Science | 2 | 13% |
Nursing and Health Professions | 1 | 7% |
Engineering | 1 | 7% |
Other | 1 | 7% |
Unknown | 4 | 27% |