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Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing

Overview of attention for article published in Frontiers in Behavioral Neuroscience, May 2018
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  • Above-average Attention Score compared to outputs of the same age (51st percentile)
  • Above-average Attention Score compared to outputs of the same age and source (53rd percentile)

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Title
Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
Published in
Frontiers in Behavioral Neuroscience, May 2018
DOI 10.3389/fnbeh.2018.00102
Pubmed ID
Authors

Phillipp Anders, Tim Lehmann, Helen Müller, Karoline B. Grønvik, Nina Skjæret-Maroni, Jochen Baumeister, Beatrix Vereijken

Abstract

Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be used while exergaming, it is unknown whether brain activity will be obscured by movement artifacts. The aims of this study were to assess whether electrophysiological measurements during exergaming are feasible and if so, whether cortical activity changes with additional cognitive elements. Twenty-four young adults performed self-paced sideways leaning movements, followed by two blocks of exergaming in which participants completed a puzzle by leaning left or right to select the correct piece. At the easy level, only the correct piece was shown, while two pieces were presented at the choice level. Brain activity was recorded using a 64-channel passive EEG system. After filtering, an adaptive mixture independent component analysis identified the spatio-temporal sources of brain activity. Results showed that it is feasible to record brain activity in young adults while playing exergames. Furthermore, five spatially different clusters were identified located frontal, bilateral central, and bilateral parietal. The frontal cluster had significantly higher theta power in the exergaming condition with choice compared to self-paced leaning movements and exergaming without choice, while both central clusters showed a significant increase in absolute alpha-2 power in the exergaming conditions compared to the self-paced movements. This is the first study to show that it is feasible to record brain activity while exergaming. Furthermore, results indicated that even a simple exergame without explicit cognitive demands inherently requires cognitive processing. These results pave the way for studying brain activity during various exergames in different populations to help improve their effective use in rehabilitation settings.

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X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 85 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 85 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 16 19%
Student > Master 11 13%
Student > Ph. D. Student 11 13%
Student > Bachelor 9 11%
Student > Doctoral Student 3 4%
Other 8 9%
Unknown 27 32%
Readers by discipline Count As %
Sports and Recreations 12 14%
Neuroscience 12 14%
Nursing and Health Professions 11 13%
Medicine and Dentistry 6 7%
Computer Science 5 6%
Other 9 11%
Unknown 30 35%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 04 August 2018.
All research outputs
#14,259,595
of 25,342,911 outputs
Outputs from Frontiers in Behavioral Neuroscience
#1,437
of 3,444 outputs
Outputs of similar age
#161,025
of 336,469 outputs
Outputs of similar age from Frontiers in Behavioral Neuroscience
#33
of 69 outputs
Altmetric has tracked 25,342,911 research outputs across all sources so far. This one is in the 43rd percentile – i.e., 43% of other outputs scored the same or lower than it.
So far Altmetric has tracked 3,444 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 12.6. This one has gotten more attention than average, scoring higher than 57% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 336,469 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 51% of its contemporaries.
We're also able to compare this research output to 69 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 53% of its contemporaries.