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A Neurocomputational Model of Goal-Directed Navigation in Insect-Inspired Artificial Agents

Overview of attention for article published in Frontiers in Neurorobotics, April 2017
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Title
A Neurocomputational Model of Goal-Directed Navigation in Insect-Inspired Artificial Agents
Published in
Frontiers in Neurorobotics, April 2017
DOI 10.3389/fnbot.2017.00020
Pubmed ID
Authors

Dennis Goldschmidt, Poramate Manoonpong, Sakyasingha Dasgupta

Abstract

Despite their small size, insect brains are able to produce robust and efficient navigation in complex environments. Specifically in social insects, such as ants and bees, these navigational capabilities are guided by orientation directing vectors generated by a process called path integration. During this process, they integrate compass and odometric cues to estimate their current location as a vector, called the home vector for guiding them back home on a straight path. They further acquire and retrieve path integration-based vector memories globally to the nest or based on visual landmarks. Although existing computational models reproduced similar behaviors, a neurocomputational model of vector navigation including the acquisition of vector representations has not been described before. Here we present a model of neural mechanisms in a modular closed-loop control-enabling vector navigation in artificial agents. The model consists of a path integration mechanism, reward-modulated global learning, random search, and action selection. The path integration mechanism integrates compass and odometric cues to compute a vectorial representation of the agent's current location as neural activity patterns in circular arrays. A reward-modulated learning rule enables the acquisition of vector memories by associating the local food reward with the path integration state. A motor output is computed based on the combination of vector memories and random exploration. In simulation, we show that the neural mechanisms enable robust homing and localization, even in the presence of external sensory noise. The proposed learning rules lead to goal-directed navigation and route formation performed under realistic conditions. Consequently, we provide a novel approach for vector learning and navigation in a simulated, situated agent linking behavioral observations to their possible underlying neural substrates.

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X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 67 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
South Africa 1 1%
Brazil 1 1%
Unknown 65 97%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 19 28%
Researcher 13 19%
Student > Doctoral Student 8 12%
Student > Bachelor 7 10%
Student > Master 5 7%
Other 8 12%
Unknown 7 10%
Readers by discipline Count As %
Neuroscience 16 24%
Agricultural and Biological Sciences 12 18%
Computer Science 8 12%
Engineering 7 10%
Unspecified 2 3%
Other 10 15%
Unknown 12 18%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 July 2017.
All research outputs
#13,958,115
of 24,340,143 outputs
Outputs from Frontiers in Neurorobotics
#245
of 963 outputs
Outputs of similar age
#154,108
of 313,882 outputs
Outputs of similar age from Frontiers in Neurorobotics
#8
of 17 outputs
Altmetric has tracked 24,340,143 research outputs across all sources so far. This one is in the 41st percentile – i.e., 41% of other outputs scored the same or lower than it.
So far Altmetric has tracked 963 research outputs from this source. They receive a mean Attention Score of 4.0. This one has gotten more attention than average, scoring higher than 74% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 313,882 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 49th percentile – i.e., 49% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 17 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 58% of its contemporaries.